{"title":"基于VR技术的动感单车游戏设计与开发","authors":"Xiong Chuan, Zhu Dandan, Peng Ziming","doi":"10.1109/ICIVC50857.2020.9177487","DOIUrl":null,"url":null,"abstract":"Virtual reality technology can provide a concurrent and multi-sensory interaction between humans and computers, enhancing the immersion, realism and fun in the process of human-computer interaction. The introduction of virtual reality technology into the design and development of fitness games can change the deficiencies of traditional fitness games such as low dimensionality, boringness, and low substitution. It makes the fitness process interesting and efficient. This article takes a VR spinning bike game designed and developed based on the Unity3D platform as an example to explore the application of VR technology in the fitness game industry.","PeriodicalId":6806,"journal":{"name":"2020 IEEE 5th International Conference on Image, Vision and Computing (ICIVC)","volume":"43 1","pages":"227-231"},"PeriodicalIF":0.0000,"publicationDate":"2020-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Design and Development of Spinning Bike Game Based on VR Technology\",\"authors\":\"Xiong Chuan, Zhu Dandan, Peng Ziming\",\"doi\":\"10.1109/ICIVC50857.2020.9177487\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual reality technology can provide a concurrent and multi-sensory interaction between humans and computers, enhancing the immersion, realism and fun in the process of human-computer interaction. The introduction of virtual reality technology into the design and development of fitness games can change the deficiencies of traditional fitness games such as low dimensionality, boringness, and low substitution. It makes the fitness process interesting and efficient. This article takes a VR spinning bike game designed and developed based on the Unity3D platform as an example to explore the application of VR technology in the fitness game industry.\",\"PeriodicalId\":6806,\"journal\":{\"name\":\"2020 IEEE 5th International Conference on Image, Vision and Computing (ICIVC)\",\"volume\":\"43 1\",\"pages\":\"227-231\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 IEEE 5th International Conference on Image, Vision and Computing (ICIVC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICIVC50857.2020.9177487\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE 5th International Conference on Image, Vision and Computing (ICIVC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIVC50857.2020.9177487","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Design and Development of Spinning Bike Game Based on VR Technology
Virtual reality technology can provide a concurrent and multi-sensory interaction between humans and computers, enhancing the immersion, realism and fun in the process of human-computer interaction. The introduction of virtual reality technology into the design and development of fitness games can change the deficiencies of traditional fitness games such as low dimensionality, boringness, and low substitution. It makes the fitness process interesting and efficient. This article takes a VR spinning bike game designed and developed based on the Unity3D platform as an example to explore the application of VR technology in the fitness game industry.