《TAKIPSILIM》:一款使用Unity引擎开发的奇幻主题2D回合制RPG

Paolo Angelo Capundan, Mark Steven Evangelista, John Andrei Libutan, Kurtz Warren Bariso, Ferdinand Bunag
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引用次数: 0

摘要

目的——角色扮演游戏(RPG)是桌面和电子游戏媒介的标志性类型,直到今天仍然具有相关性。随着电子游戏的流行,rpg也不可避免地出现在这一媒介中。在这项研究中,研究人员的目标是
本文章由计算机程序翻译,如有差异,请以英文原文为准。
“TAKIPSILIM”: A Fantasy-Themed 2D Turn-Based RPG Developed Using Unity Engine
Purpose – Role-Playing Games (RPG) are an iconic genre for both tabletop and video game mediums that remains relevant even to this day. With the popularity of video games, it was inevitable that RPGs would also appear in this medium. In this study, the researchers aim
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