基于广义极大分割的图定价的硬度

Euiwoong Lee
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引用次数: 10

摘要

图定价问题是其近似性尚未得到很好理解的基本问题之一。虽然存在一个简单的组合1/4近似算法,但假设唯一游戏猜想(UGC),最佳硬度结果仍然是1/2。我们表明,在UGC下,在一个优于1/4的因子内进行近似是np困难的,因此简单的组合算法可能是最好的。我们还证明了对于任意ε >,存在δ >,使得图定价的Sherali-Adams线性规划n -轮的完整性缺口不超过1/4 + ε。这项工作是基于将图定价问题视为比标准和复杂的公式更简单的约束满足问题(CSP)的努力。我们提出广义Max-Dicut(T)问题,当T≥1时,其域大小为T + 1。广义Max-Dicut(1)是众所周知的Max-Dicut。从有向无环图(dag)上的广义Max-Dicut到图定价存在一个保持近似的约简,我们的两个结果都是通过这种约简实现的。除了与图定价的联系之外,广义Max-Dicut的硬度本身就很有趣,因为在文献中研究的大多数密度2 CSP中,基于sdp的算法比基于lp或组合算法表现得更好——对于这个密度2 CSP,简单的组合算法做得最好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hardness of Graph Pricing Through Generalized Max-Dicut
The Graph Pricing problem is among the fundamental problems whose approximability is not well-understood. While there is a simple combinatorial 1/4-approximation algorithm, the best hardness result remains at 1/2 assuming the Unique Games Conjecture (UGC). We show that it is NP-hard to approximate within a factor better than 1/4 under the UGC, so that the simple combinatorial algorithm might be the best possible. We also prove that for any ε > 0, there exists δ > 0 such that the integrality gap of nδ-rounds of the Sherali-Adams hierarchy of linear programming for Graph Pricing is at most 1/4 + ε. This work is based on the effort to view the Graph Pricing problem as a Constraint Satisfaction Problem (CSP) simpler than the standard and complicated formulation. We propose the problem called Generalized Max-Dicut(T), which has a domain size T + 1 for every T ≥ 1. Generalized Max-Dicut(1) is well-known Max-Dicut. There is an approximation preserving reduction from Generalized Max-Dicut on directed acyclic graphs (DAGs) to Graph Pricing, and both our results are achieved through this reduction. Besides its connection to Graph Pricing, the hardness of Generalized Max-Dicut is interesting in its own right since in most arity two CSPs studied in the literature, SDP-based algorithms perform better than LP-based or combinatorial algorithms --- for this arity two CSP, a simple combinatorial algorithm does the best.
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