{"title":"自适应网格划分的测地线计算","authors":"G. Peyré, L. Cohen","doi":"10.1109/CVPR.2005.169","DOIUrl":null,"url":null,"abstract":"This video presents an application of geodesic computation on 3D meshes to surface remeshing. The connectivity of the resulting mesh is computed using a geodesic Delaunay triangulation of the sampling points. The user can provide a speed function to conform the remeshing to various contraints such as curvature variation or texture gradient. This remeshing method is fast thanks to the use of the fast marching algorithm. It is simple to implement, robust and can serve as a basis building block for further processing of the surface such as segmentation or flattening.","PeriodicalId":89346,"journal":{"name":"Conference on Computer Vision and Pattern Recognition Workshops. IEEE Computer Society Conference on Computer Vision and Pattern Recognition. Workshops","volume":"1 1","pages":"1193"},"PeriodicalIF":0.0000,"publicationDate":"2005-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Geodesic Computation for Adaptive Remeshing\",\"authors\":\"G. Peyré, L. Cohen\",\"doi\":\"10.1109/CVPR.2005.169\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This video presents an application of geodesic computation on 3D meshes to surface remeshing. The connectivity of the resulting mesh is computed using a geodesic Delaunay triangulation of the sampling points. The user can provide a speed function to conform the remeshing to various contraints such as curvature variation or texture gradient. This remeshing method is fast thanks to the use of the fast marching algorithm. It is simple to implement, robust and can serve as a basis building block for further processing of the surface such as segmentation or flattening.\",\"PeriodicalId\":89346,\"journal\":{\"name\":\"Conference on Computer Vision and Pattern Recognition Workshops. IEEE Computer Society Conference on Computer Vision and Pattern Recognition. Workshops\",\"volume\":\"1 1\",\"pages\":\"1193\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2005-06-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Conference on Computer Vision and Pattern Recognition Workshops. IEEE Computer Society Conference on Computer Vision and Pattern Recognition. Workshops\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CVPR.2005.169\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Conference on Computer Vision and Pattern Recognition Workshops. IEEE Computer Society Conference on Computer Vision and Pattern Recognition. Workshops","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CVPR.2005.169","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This video presents an application of geodesic computation on 3D meshes to surface remeshing. The connectivity of the resulting mesh is computed using a geodesic Delaunay triangulation of the sampling points. The user can provide a speed function to conform the remeshing to various contraints such as curvature variation or texture gradient. This remeshing method is fast thanks to the use of the fast marching algorithm. It is simple to implement, robust and can serve as a basis building block for further processing of the surface such as segmentation or flattening.