{"title":"伟大计算机的故事","authors":"Alison Cool","doi":"10.1111/anhu.12450","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>What can sci-fi novels, language-learning exercises, research databases, and gossip magazines tell us about Sweden? The strict word limits of flash ethnography invite playful approaches to theoretical impasses. In this piece, written for a special section on flash ethnography, I return to longstanding anthropological dilemmas—how to distinguish between humans and computers, where technology meets society—to experiment with a new genre of creative nonfiction.</p>\n </div>","PeriodicalId":53597,"journal":{"name":"Anthropology and Humanism","volume":"48 2","pages":"371-372"},"PeriodicalIF":0.0000,"publicationDate":"2023-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The story of the great computer\",\"authors\":\"Alison Cool\",\"doi\":\"10.1111/anhu.12450\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div>\\n \\n <p>What can sci-fi novels, language-learning exercises, research databases, and gossip magazines tell us about Sweden? The strict word limits of flash ethnography invite playful approaches to theoretical impasses. In this piece, written for a special section on flash ethnography, I return to longstanding anthropological dilemmas—how to distinguish between humans and computers, where technology meets society—to experiment with a new genre of creative nonfiction.</p>\\n </div>\",\"PeriodicalId\":53597,\"journal\":{\"name\":\"Anthropology and Humanism\",\"volume\":\"48 2\",\"pages\":\"371-372\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-06-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Anthropology and Humanism\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1111/anhu.12450\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Arts and Humanities\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Anthropology and Humanism","FirstCategoryId":"1085","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/anhu.12450","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Arts and Humanities","Score":null,"Total":0}
What can sci-fi novels, language-learning exercises, research databases, and gossip magazines tell us about Sweden? The strict word limits of flash ethnography invite playful approaches to theoretical impasses. In this piece, written for a special section on flash ethnography, I return to longstanding anthropological dilemmas—how to distinguish between humans and computers, where technology meets society—to experiment with a new genre of creative nonfiction.