娱乐计算中的人为因素:多样性设计

K. Gerling
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引用次数: 3

摘要

尽管在过去的几年里已经开发出了一些休闲游戏系统,但很少有人研究人为因素对数字游戏设计和使用的影响,而且市面上的游戏只部分适合有特殊需求的用户。本文所描述的研究项目旨在分析和探索针对不同用户的设计指南以及焦点小组游戏会议的结果,从而开发一个研究工具箱,从而轻松创建适应性强且易于访问的游戏场景。因此,提供了用于详细评估人的因素和娱乐系统之间的相互关系的可控环境。通过进一步测试获得的结果将整合到工具箱中,并可能促进无障碍游戏的开发,从而为不同的用户打开新的机会,让他们进一步参与数字游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Human factors in entertainment computing: designing for diversity
Although several casual gaming systems have been developed during the past years, little research examining the impact of human factors on the design and use of digital games has been carried out, and commercially available games are only partially suitable for audiences with special needs. The research project described within this paper aims to analyze and explore design guidelines for diverse audiences and results of focus group gaming sessions to develop a research toolbox allowing for the easy creation of adaptable and accessible game scenarios. Thereby, a controllable environment for the detailed evaluation of the interrelations between human factors and entertainment systems is provided. Results obtained by further testing will be integrated in the toolbox, and may foster the development of accessible games, thus opening up new opportunities for diverse audiences and allowing them to further engage in digital games.
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