网络游戏延迟补偿技术综述与分类

Shengmei Liu, Xiaokun Xu, M. Claypool
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引用次数: 20

摘要

电脑游戏是世界上最流行的娱乐形式之一,它越来越多地成为在线多人游戏,通过网络将地理上分散的玩家连接在同一个虚拟世界中。玩家和服务器之间的网络延迟会降低响应速度,增加玩家之间的不一致性,降低玩家的性能和体验质量。延迟补偿技术是基于软件的解决方案,旨在通过操纵玩家输入和/或游戏状态来响应网络延迟来改善网络延迟的负面影响。我们搜索、发现和调查了80多篇关于延迟补偿的论文,将他们的延迟补偿技术组织成一个新的分类。我们的分层分类法有11种基本技术类型,分为四个主要组。本文提供了每种技术的说明性示例,以及这些技术在商业游戏中的演示使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Survey and Taxonomy of Latency Compensation Techniques for Network Computer Games
Computer games, one of the most popular forms of entertainment in the world, are increasingly online multiplayer, connecting geographically dispersed players in the same virtual world over a network. Network latency between players and the server can decrease responsiveness and increase inconsistency across players, degrading player performance and quality of experience. Latency compensation techniques are software-based solutions that seek to ameliorate the negative effects of network latency by manipulating player input and/or game states in response to network delays. We search, find, and survey more than 80 papers on latency compensation, organizing their latency compensation techniques into a novel taxonomy. Our hierarchical taxonomy has 11 base technique types organized into four main groups. Illustrative examples of each technique are provided, as well as demonstrated use of the techniques in commercial games.
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