多媒体框架

E. Churchill
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引用次数: 0

摘要

多媒体是几种媒体形式的组合,更典型的是,这个词意味着声音和全动态视频。多媒体技术人员关注的是多媒体产品本身的生产和分发,而信息设计师、教育家和艺术家则更关注产品的接收,并将多媒体视为多模态信息呈现的另一种表现形式。这样的观点会导致这样的问题:文本、音频、视频,或者三者的结合,是信息的最佳格式吗?是否应该调用另一种模态(例如,触觉/触觉,嗅觉)来代替或补充?环境如何影响感知/接受?工件是交互式的吗?是被观众改变的吗?理解人工制品是如何被感知、接收和交互的,对于理解多媒体是什么,在我们想象多媒体体验的新形式和格式时,打开可能性并提出技术挑战是至关重要的。在这次演讲中,我将说明内容理解是如何被上下文和内容的“框架”所调节的。我将讨论多媒体和多模式体验的观众参与式生产。最后,我将介绍一些技术上的激动人心之处、设计/开发方面的挑战以及未来的体验可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multimedia framed
Multimedia is the combination of several media forms, More typically, the word implies sound and full-motion video. While multimedia technologists concern themselves with the production and distribution of the multimedia artifacts themselves, information designers, educationalists and artists are more concerned with the reception of the artifact, and consider multimedia to be another representational format for multimodal information presentation. Such a perspective leads to questions such as: Is text, or audio or video, or a combination of all three, the best format for the message? Should another modality (e.g., haptics/touch, olfaction) be invoked instead or in addition? How does the setting affect perception/reception? Is the artifact interactive? Is it changed by audience members? Understanding how an artifact is perceived, received and interacted with is central to understanding what multimedia is, opening up possibilities and issuing technical challenges as we imagine new forms and formats of multimedia experience. In this talk, I will illustrate how content understanding is modulated by context, by the “framing” of the content. I will discuss audience participatory production of multimedia and multimodal experiences. I will conclude with some technical excitements, design/development challenges and experiential possibilities that lie ahead.
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