印尼语发音欣赏学习严肃游戏的活动设计

Hanny Haryanto, Aripin, I. Gamayanto
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引用次数: 0

摘要

活动是塑造严肃游戏体验的主要元素之一,它可以增强玩家对学习材料的理解。然而,缺乏设计活动的概念或框架可能会导致糟糕的体验。在以往的研究中,欣赏学习被用于设计严肃游戏中的活动。在本研究中,我们使用创新剖析作为框架来发展欣赏学习设计阶段的活动。欣赏式学习的设计阶段包括产生创新的活动。因此,创新概况可以为这一阶段的活动提供详细的概念。创新分析有四种类型的创新,即开放式创新、盲目创新、隐性创新和未知创新。它分为七个重要部分:模仿、观察、理解、尝试、改变、理解、解决、整合和创造。逼真的视觉语音合成作为玩家化身与游戏互动,并作为印尼语发音的主要教育工具。结果表明,该活动可以增强玩家学习印尼语发音的体验和动力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Activity Design Using Innovation Profiling in Appreciative Learning Serious Game of Indonesian Pronunciation
Activity is one of the main elements for shaping the experience in serious game, that could enhance the player understanding on the learning material. However, lack of concept or framework to design the activity could resulted in poor experience. In previous research, Appreciative Learning has been used to design the activities in serious game. In this study, we use Innovation Profiling as a framework to develop activities in Design Stage of Appreciative Learning. Design stage in Appreciative Learning consists of activities to produce innovation. Therefore, the Innovation Profiling could provide the detailed concept for the activities in this stage. Innovation profiling has four types of innovation, that are open innovation, blind innovation, hidden innovation and unknown innovation. It divided into seven important parts: imitating, seeing, understanding, trying, changing, understanding, solution, integration and creative. Realistic visual speech synthesis is used as the player avatar to interact with the game and serve as main education tool of Indonesian pronunciation. Results show that the activity could enhance the player experience and motivation to learn Indonesian pronunciation.
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