年龄吗?它在游戏中:通过纸牌游戏检测认知衰老的探索性研究

Karsten Gielis, K. Verbert, J. Tournoy, V. Abeele
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引用次数: 2

摘要

我们报告了一项基于商业现成游戏的玩家数据获取和建模来评估认知老化的探索性研究。为此,研究人员通过FreeCell从52名参与者中收集了三个不同年龄组(18-25岁、40-55岁、65岁以上)的认知表现数字生物标志物候选人,共玩了130轮游戏。接下来,设计特征并训练机器学习模型(逻辑回归)。我们发现该模型保留了一些特征,以支持流体智力和认知功能对认知衰老敏感的理论。性能指标表明,我们的模型在对年轻和年长参与者进行分类方面是成功的。然而,对中年球员进行分类仍然存在问题。总之,这项研究表明,商业现成的游戏有望获得认知衰老的数字生物标志物,并为未来的研究提供基准数据。然而,由于这是第一次探索性研究,进一步的研究是必要的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Age? It's in the Game: An Exploratory Study on Detection of Cognitive Aging through Card Games
We report on an exploratory study for assessing cognitive aging based on the acquisition and modeling of player data of commercial off-the-shelf games. To this end, candidates for digital biomarkers of cognitive performance were captured via FreeCell, from three distinctive age groups (18-25, 40-55, 65+) from 52 participants, playing for a total of 130 game rounds. Next, features were engineered and a machine learning model (Logistic Regression) was trained. We found features retained for the model to support theories on fluid intelligence and cognitive functions sensitive to cognitive aging. Performance metrics suggest that our model is successful in classifying young and older participants. However, classifying middle-aged players remains problematic. To conclude, this study suggests that commercial off-the-shelf games hold promise for the acquisition of digital biomarkers on cognitive aging and provides benchmark data for future studies. Nevertheless, as this is a first, exploratory study, further research is necessary.
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