Thomas Debeauvais, B. Nardi, C. Lopes, N. Yee, Nicolas Ducheneaut
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10,000 gold for 20 dollars: an exploratory study of World of Warcraft gold buyers
Buying virtual currencies with real money from a third-party often violates the terms of use of online games. This study quantitatively investigates players who buy in-game gold from a third-party in World of Warcraft. A cross-cultural survey dataset of 2865 players reveals that differences between Asian and Western players are negligible compared to differences across genders, job categories, and play motivations. Our findings have implications for the design and study of interactions between players and virtual currencies.