主讲人:现实一点

Steven K. Feiner
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引用次数: 0

摘要

宽视场、6dof跟踪、消费者头戴式显示器不再仅仅是开发工具,手动3D输入设备可以在百思买(Best Buy)找到,成熟的图形包被内置到web浏览器中。与此同时,增强现实技术正准备从手持手机和平板电脑回到它诞生的头戴式显示器时代。3D在这里是真实的。然而,我们都知道创建有效的3D用户界面是多么困难。在这次演讲中,我将讨论我对为什么会这样的想法,以及我们可以为此做些什么。我将介绍我的实验室一直在探索的一些研究方向,并提出我认为我们的领域下一步可能走向的方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Keynote speaker: Getting real
Wide-FOV, 6DOF-tracked, consumer head-worn displays are no longer just dev kits, bimanual 3D input devices can be found at Best Buy, and full-fledged graphics packages are built into web browsers. Meanwhile, augmented reality is poised to make the return trip from hand-held phones and tablets, back to the head-worn displays in which it was born. 3D is here for real. Yet, we all know how difficult it is to create effective 3D user interfaces. In this talk, I will discuss my thoughts about why this is so, and what we can do about it. I will present some of the research directions that my lab has been exploring, and suggest where I think our field may be headed next.
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