迈向数字身份的一般理论:忽略系列实验

IF 0.2 0 FILM, RADIO, TELEVISION
S. Holmes
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引用次数: 0

摘要

摘要:中村的动画系列《连续实验》最初于1998年上映,它预测了自播出以来几十年里发生的许多社会变革。该系列突出了认知和意识通过与互联网的互动转化为技术组合的方式。这种认知上的变化可以部分地以笛卡尔同一性的分叉为特征;个人发展出不止一种自我意识,在线下和线上都有不同的身份。该系列通过强调幻想,一种叙事和视觉风格,使连线的结束和“真实世界”的开始变得不清楚,以及通过更新数字时代的“双重”叙事形象,阐明了笛卡尔身份的这种分歧。每个人都在与自己的数字“替身”作斗争,他们无视朋友的情感需求,存在于网络上。在此过程中,该系列有助于形成对数字身份形成所带来的社会问题的一般理解。当个人身份被分为线上和线下时,友谊意味着什么?笛卡尔同一性的这种分歧导致了“共情问题”,即技术使用导致的共情丧失,以及从共情理解到同情同情的连续体的断裂。移情问题是互联网用户两种相互竞争的欲望——对隐私和可见度的渴望——与生俱来的副产品。这一问题放大了因COVID-19大流行而受到强调的其他担忧,包括孤独和抑郁。尽管技术开发人员希望通过同步远程呈现的增加来缓解当前数字空间的心理问题,特别是在远程工作的增加中,但本文认为,移情问题是这两种竞争欲望的副产品,因为这些竞争欲望产生的表现差异。因此,移情问题是一个基本问题,将继续挑战在数字空间中工作和行动的个人。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Toward a general theory of digital identities: Overlooking Serial Experiments Lain
Abstract:Originally released in 1998, Nakamura’s anime series Serial Experiments Lain anticipates many social transformations that have occurred in the decades since its broadcast. The series highlights the ways in which cognition and consciousness are transformed as technical assemblages through interaction with the internet. This change in cognition can be characterized in part by a bifurcation of Cartesian identity; individuals develop more than one sense of self, with different identities offline and online. The series articulates this bifurcation of Cartesian identity both by its emphasis on the fantastic, a narrative and visual style that makes it unclear where the Wired ends and the “real world” begins, and by updating the narrative figure of the “double” for the digital age. Individuals grapple with their own digital “doubles,” versions of themselves that exist online with disregard for the emotional needs of their friends. In doing so, the series helps formulate a general understanding of the social problems posed by the formation of digital identities. What does friendship mean when individual identity is divided between online and in-person personas? This bifurcation in Cartesian identity leads to the “empathy problem,” which is loss of empathy from technology use in conjunction with a rupture in the continuum from empathetic understanding to sympathetic compassion. The empathy problem is an innate byproduct of two competing desires among internet users: the desires for privacy and visibility. This problem has amplified other concerns that have been stressed due to the COVID-19 pandemic, including loneliness and depression. Although technological developers hope to mitigate the current psychological problems of digital spaces through increases in synchronous telepresence, particularly amid the rise in remote work, this paper argues the empathy problem is a byproduct of these two competing desires, due to the differential in representation these competing desires produce. As such, the empathy problem is a foundational issue that will continue to challenge individuals working and acting in digital spaces.
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来源期刊
Science Fiction Film and Television
Science Fiction Film and Television FILM, RADIO, TELEVISION-
CiteScore
1.00
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发文量
31
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