通用通用游戏AI

J. Togelius, Georgios N. Yannakakis
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引用次数: 19

摘要

可以说,人工智能研究的宏伟目标是制造具有通用智能的机器:能够解决多个问题,而不仅仅是一个问题。人工智能(AI)在游戏领域中对机器的一般智能能力的研究比其他任何领域都要多,因为游戏的理想属性是:可控但有趣且难以计算的问题。然而,到目前为止,这方面的研究只专注于将智力应用于游戏的一种特定方式:玩游戏。在本文中,我们将基于一般的游戏玩法范例并将其扩展到游戏设计过程中的所有核心AI任务。这包括一般的玩家体验和行为建模,一般的非玩家角色行为,一般的ai辅助工具,一般的关卡生成和完整的游戏生成。超越游戏玩法的通用游戏AI的新范围扩大了AI算法的适用性和能力,以及我们对智能的理解,这是在一个涉及解决问题、艺术和工程的创造性领域中进行测试的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
General general game AI
Arguably the grand goal of artificial intelligence research is to produce machines with general intelligence: the capacity to solve multiple problems, not just one. Artificial intelligence (AI) has investigated the general intelligence capacity of machines within the domain of games more than any other domain given the ideal properties of games for that purpose: controlled yet interesting and computationally hard problems. This line of research, however, has so far focused solely on one specific way of which intelligence can be applied to games: playing them. In this paper, we build on the general game-playing paradigm and expand it to cater for all core AI tasks within a game design process. That includes general player experience and behavior modeling, general non-player character behavior, general AI-assisted tools, general level generation and complete game generation. The new scope for general general game AI beyond game-playing broadens the applicability and capacity of AI algorithms and our understanding of intelligence as tested in a creative domain that interweaves problem solving, art, and engineering.
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