进食前游戏:人类与食物互动的制造体验

Michinari Kono, Osamu Kabashima, Norio Sasaki, Junichi Yamaoka
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引用次数: 0

摘要

人类与食物互动(HFI)的最新进展使得人们对融合数字技术以获得有趣的饮食体验越来越感兴趣。虽然这些交互技术主要与饮食体验相结合,但我们发现在人机交互(HCI)领域的数字食品制造过程也取得了进展。利用食品制作技术拓展食品制作的设计空间,在食用阶段之前完成。许多产品在这个准备阶段引入了好玩的体验。然而,我们还没有深入探索食品制造技术在游戏的背景下。本文通过介绍几个产品案例,讨论了食品准备阶段以及如何将其设计得有趣。利用这些知识,我们进一步讨论了如何将这些方法应用于以前的数字食品制造技术,我们自己的一个有趣的食品制造方法的例子。我们的目标是通过将食物理解为一种类似玩具的物体,可以独立于进食阶段或与进食阶段相关,从而使人类与食物互动的各个阶段变得更加有趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pre-Eating Play: Fabrication Experiences for Playful Human-Food Interaction
Recent progress of human--food interaction (HFI) has led to a growing interest in the merger of digital technologies for playful experiences in eating. Although these interactive technologies have been primarily integrated with eating experiences, we find that progress has also been made in digital food fabrication process in the human--computer interaction (HCI) field. Food fabrication techniques are used to expand the design space of food preparation, and it is accomplished before the eating stage. Many products have introduced playful experiences to this preparation stage. However, we have not yet explored food fabrication techniques in the context of play in depth. This paper discusses the food preparation stage and how it can be designed to be playful by introducing several product cases. Using this knowledge, we further discuss how such methods can be applied to previous digital food fabrication techniques with our own example of a playful food fabrication approach. We aim to enable various stages of human--food interaction to be more playful by understanding food as a toy-like object that can be independent from or related to the eating stage.
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