可编程物质自重构算法的高效场景编码

Thadeu Tucci, Benoît Piranda, J. Bourgeois
{"title":"可编程物质自重构算法的高效场景编码","authors":"Thadeu Tucci, Benoît Piranda, J. Bourgeois","doi":"10.1145/3019612.3019706","DOIUrl":null,"url":null,"abstract":"Programmable matter can be seen as a huge modular robot in which each module can communicate to its connected neighbors and work all together to achieve a common goal, more likely changing the shape of the whole robot. However, when the number of modules increases, the memory used in each module to store the target shape or the computation time to recreate this shape increases too. This article studies different approaches to describe the shape of any object for huge modular robots. The use of a good method for coding scene is a critical aspect that can reduce the memory, the time of transfer and the energy used in many distributed algorithms like self-reconfiguration. This paper proposes a method called Constructive Solid Geometry for Programmable Matter (CSG4PM), a compact description of an object and all the associated algorithms pre-processing and runtime. CSG4PM is compared to three existing solutions to describe a scene.","PeriodicalId":20728,"journal":{"name":"Proceedings of the Symposium on Applied Computing","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2017-04-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":"{\"title\":\"Efficient scene encoding for programmable matter self-reconfiguration algorithms\",\"authors\":\"Thadeu Tucci, Benoît Piranda, J. Bourgeois\",\"doi\":\"10.1145/3019612.3019706\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Programmable matter can be seen as a huge modular robot in which each module can communicate to its connected neighbors and work all together to achieve a common goal, more likely changing the shape of the whole robot. However, when the number of modules increases, the memory used in each module to store the target shape or the computation time to recreate this shape increases too. This article studies different approaches to describe the shape of any object for huge modular robots. The use of a good method for coding scene is a critical aspect that can reduce the memory, the time of transfer and the energy used in many distributed algorithms like self-reconfiguration. This paper proposes a method called Constructive Solid Geometry for Programmable Matter (CSG4PM), a compact description of an object and all the associated algorithms pre-processing and runtime. CSG4PM is compared to three existing solutions to describe a scene.\",\"PeriodicalId\":20728,\"journal\":{\"name\":\"Proceedings of the Symposium on Applied Computing\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-04-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"15\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Symposium on Applied Computing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3019612.3019706\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Symposium on Applied Computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3019612.3019706","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 15

摘要

可编程物质可以被看作是一个巨大的模块化机器人,其中每个模块都可以与连接的相邻模块通信,并一起工作以实现一个共同的目标,更有可能改变整个机器人的形状。但是,当模块数量增加时,每个模块中用于存储目标形状的内存或重新创建该形状的计算时间也会增加。本文研究了描述大型模块化机器人任意物体形状的不同方法。在自重构等分布式算法中,使用一种好的场景编码方法是减少内存、传输时间和能量消耗的关键。本文提出了一种称为可编程物质构造立体几何(CSG4PM)的方法,该方法是一个对象的紧凑描述以及所有相关的预处理和运行算法。将CSG4PM与现有的三种描述场景的解决方案进行比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Efficient scene encoding for programmable matter self-reconfiguration algorithms
Programmable matter can be seen as a huge modular robot in which each module can communicate to its connected neighbors and work all together to achieve a common goal, more likely changing the shape of the whole robot. However, when the number of modules increases, the memory used in each module to store the target shape or the computation time to recreate this shape increases too. This article studies different approaches to describe the shape of any object for huge modular robots. The use of a good method for coding scene is a critical aspect that can reduce the memory, the time of transfer and the energy used in many distributed algorithms like self-reconfiguration. This paper proposes a method called Constructive Solid Geometry for Programmable Matter (CSG4PM), a compact description of an object and all the associated algorithms pre-processing and runtime. CSG4PM is compared to three existing solutions to describe a scene.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信