生成对抗聚类网络的平衡自进度学习

Kamran Ghasedi, Xiaoqian Wang, Cheng Deng, Heng Huang
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引用次数: 77

摘要

聚类是各种机器学习应用中的一个重要问题,但在处理复杂的真实数据时仍然是一项具有挑战性的任务。现有的聚类算法要么利用不足以捕捉数据非线性特性的浅模型,要么利用容易出现过拟合的大量参数的深模型。在本文中,我们提出了一种深度生成对抗聚类网络(ClusterGAN),它解决了以无监督方式训练深度聚类模型的问题。\emph{ClusterGAN}由三个网络组成,一个鉴别器,一个生成器和一个群集器(即集群网络)。我们利用这三个玩家之间的对抗博弈,通过生成器合成给定判别潜变量的真实样本,并通过聚类学习真实样本到判别嵌入空间的逆映射。此外,我们利用条件熵最小化损失来增加/减少簇内/簇间样本的相似性。由于聚类任务的真实相似度未知,我们提出了一种新的平衡自节奏学习算法,在考虑所有聚类中所选样本的多样性的同时,从简单到困难逐步将样本纳入训练。因此,我们的方法可以利用所提出的对抗博弈和平衡自进度学习算法,有效地训练具有大深度的聚类。根据我们的实验,与几个数据集上最先进的聚类和散列模型相比,ClusterGAN取得了具有竞争力的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Balanced Self-Paced Learning for Generative Adversarial Clustering Network
Clustering is an important problem in various machine learning applications, but still a challenging task when dealing with complex real data. The existing clustering algorithms utilize either shallow models with insufficient capacity for capturing the non-linear nature of data, or deep models with large number of parameters prone to overfitting. In this paper, we propose a deep Generative Adversarial Clustering Network (ClusterGAN), which tackles the problems of training of deep clustering models in unsupervised manner. \emph{ClusterGAN} consists of three networks, a discriminator, a generator and a clusterer (i.e. a clustering network). We employ an adversarial game between these three players to synthesize realistic samples given discriminative latent variables via the generator, and learn the inverse mapping of the real samples to the discriminative embedding space via the clusterer. Moreover, we utilize a conditional entropy minimization loss to increase/decrease the similarity of intra/inter cluster samples. Since the ground-truth similarities are unknown in clustering task, we propose a novel balanced self-paced learning algorithm to gradually include samples into training from easy to difficult, while considering the diversity of selected samples from all clusters. Therefore, our method makes it possible to efficiently train clusterers with large depth by leveraging the proposed adversarial game and balanced self-paced learning algorithm. According our experiments, ClusterGAN achieves competitive results compared to the state-of-the-art clustering and hashing models on several datasets.
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