Avneesh Sarwate, Creston Brunch, Jason Freeman, S. Siva
{"title":"在草图中按比例分级","authors":"Avneesh Sarwate, Creston Brunch, Jason Freeman, S. Siva","doi":"10.1145/3231644.3231708","DOIUrl":null,"url":null,"abstract":"This paper explores some of the challenges posed by automated grading of programming assignments in a STEAM (Science, Technology, Engineering, Art, and Math) based curriculum, as well as how these challenges are addressed in the automatic grading processes used in EarSketch, a music-based educational programming environment developed at Georgia Tech. This work-in-progress paper reviews common strategies for grading programming assignments at scale and discusses how they are combined in EarSketch to evaluate open ended STEAM-focused assignments.","PeriodicalId":20634,"journal":{"name":"Proceedings of the Fifth Annual ACM Conference on Learning at Scale","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2018-06-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Grading at scale in earsketch\",\"authors\":\"Avneesh Sarwate, Creston Brunch, Jason Freeman, S. Siva\",\"doi\":\"10.1145/3231644.3231708\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper explores some of the challenges posed by automated grading of programming assignments in a STEAM (Science, Technology, Engineering, Art, and Math) based curriculum, as well as how these challenges are addressed in the automatic grading processes used in EarSketch, a music-based educational programming environment developed at Georgia Tech. This work-in-progress paper reviews common strategies for grading programming assignments at scale and discusses how they are combined in EarSketch to evaluate open ended STEAM-focused assignments.\",\"PeriodicalId\":20634,\"journal\":{\"name\":\"Proceedings of the Fifth Annual ACM Conference on Learning at Scale\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-06-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Fifth Annual ACM Conference on Learning at Scale\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3231644.3231708\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Fifth Annual ACM Conference on Learning at Scale","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3231644.3231708","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This paper explores some of the challenges posed by automated grading of programming assignments in a STEAM (Science, Technology, Engineering, Art, and Math) based curriculum, as well as how these challenges are addressed in the automatic grading processes used in EarSketch, a music-based educational programming environment developed at Georgia Tech. This work-in-progress paper reviews common strategies for grading programming assignments at scale and discusses how they are combined in EarSketch to evaluate open ended STEAM-focused assignments.