建模agent空间关系的确定

J. Mooney, Rohan Gandhi, J. Allbeck
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引用次数: 0

摘要

人们一直希望让虚拟人成为娱乐、培训和评估中更容易使用的工具。从图形级到动画级再到智能级,复杂性比比皆是。随着研究的进展,这些复杂性中的一些变得对最终用户隐藏起来。最终,我们希望将智能体视为真正的人类,并像你对另一个人那样指导它们。在这里,我们提出了一个框架,受自然语言结构的启发,旨在混淆复杂性,并允许用户通过结构化的英语输入来控制虚拟人。我们的重点是对象和环境的相互作用,特别是空间关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Modeling agent determination of spatial relationships
There is an ongoing desire to make virtual humans a more accessible tool for use in entertainment, training, and evaluations. From the graphical level to the animation level to the intelligence level, complexities abound. As research progresses some of these complexities become hidden from the end user. Ultimately, we would like to treat agents as real humans and instruct them as you might another person. Here we present a framework, inspired by natural language constructs, that aims to obfuscate the complexities and allow users to control virtual humans through structured English input. Our focus is on object and environment interactions, particularly spatial relationships.
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