ISO/IEC 29110与软件工程教育的系统映射研究

Luis Vives, K. Melendez, A. Dávila
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引用次数: 0

摘要

本文从软件工程教育的角度,对大学背景下ISO/IEC 29110标准的出版物进行了研究。ISO 29110是一个针对非常小的系统和软件工程实体的生命周期概要标准,发布了许多部分。ISO 29110自2011年发布并不断发展至今,是不同背景下的研究主题,教育是一个相关的轴。考虑到软件工程教育在新兴国家的软件工业中具有影响,有必要确定并巩固在此背景下所做的工作。在本研究中,主要研究问题是ISO 29110在软件工程师培训方面做了哪些研究?为了回答这个问题,进行了系统的测绘研究(SMS)。在SMS中,检索到241篇文章,经过过程选择,其中17篇文章成为主要研究。基于这些研究,可以确定ISO 29110的软件工程基本概况及其过程(项目管理和软件实施)已经被研究得最多。此外,研究还发现,项目导向学习和游戏化技术是培养未来软件行业专业人员最常用的ISO 29110学习策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Systematic Mapping Study of ISO/IEC 29110 and Software Engineering Education
This article presents a study of the publications made on the ISO/IEC 29110 standard in the university context, especially from the perspective of software engineering education. ISO 29110 is a life cycle profiles for very small entities on systems and software engineering standard, published in many parts. ISO 29110, since its publication in 2011 and its continuous evolution to these days, is the subject of study in different contexts, with education being a relevant axis. Considering, that software engineering education has implications in the software industry in emerging countries, it is necessary to identify and consolidate the work done in this context. In this study, the main research question was what researches have been done at ISO 29110 in the training of software engineers? To answer this question, a systematic mapping study (SMS) was performed. In the SMS, 241 articles were obtained with search string and 17 of them became as primary study after a process selection. Based on these studies, it was possible to determine that the software engineering Basic profile of ISO 29110 and its processes (Project Management and Software Implementation) have been the most studied. Besides, it was identified that project-oriented learning and gamification techniques have been the most used ISO 29110 learning strategies in the training of future software industry professionals.
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