回声:通过从记录数据中重建游戏回合来分析游戏回合

Daniel MacCormick, Loutfouz Zaman
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引用次数: 3

摘要

游戏用户研究(GUR)的核心是确保游戏能够传达设计师想要传达的体验。GUR研究人员经常使用游戏测试来评估游戏。这通常需要在会议结束后回放几个小时的视频片段,以确保他们没有错过任何重要的东西。分析可以帮助改进这一过程,提供潜在玩法数据的可视化。然而,许多游戏分析工具提供的静态可视化并不能准确捕捉现代电子游戏的动态方面。为了解决这个问题,我们创造了Echo,这是一个使用游戏玩法数据去重建带有游戏内资产的原始会话的工具,而不是将它们抽象出来。Echo旨在帮助弥合静态游戏玩法数据表示和视频片段之间的差距,其目标是提供两者的最佳效果。一项用户研究显示,与游戏玩法分析视频相比,参与者发现Echo在使用时不那么令人沮丧,而且在效率等方面排名更高。研究显示,使用Echo时,参与者感到的认知负荷也更少。定性结果也很有希望,因为参与者在使用Echo时采用了几个不同的工作流程。我们收到了许多关于构建当前工具状态的建议,包括支持多个视口、实时注释和可见的游戏参数。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Echo: Analyzing Gameplay Sessions by Reconstructing Them From Recorded Data
Games user research (GUR) is centered on ensuring games deliver the experience that their designers intended. GUR researchers frequently make use of playtesting to evaluate games. This often requires watching back hours of video footage after the session to ensure that they did not miss anything important. Analytics have been used to help improve this process, providing visualizations of the underlying gameplay data. Yet, many of these game analytics tools provide static visualizations which do not accurately capture the dynamic aspects of modern video games. To address this problem, we have created Echo, a tool that uses gameplay data to reconstruct the original session with in-game assets, instead of abstracting them away. Echo has been designed to help bridge the gap between static gameplay data representation and video footage, with the goal of providing the best of both. A user study revealed that participants found Echo less frustrating to use compared to videos for gameplay analysis and also ranked it higher for efficiency, among others. It revealed that participants felt less cognitive load when using Echo as well. Qualitative results were also promising as participants employed several distinct workflows while using Echo. We received numerous suggestions for building upon the current state of the tool, including support for multiple viewports, live annotations, and visible gameplay metrics.
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