增强现实技术在学生项目活动中的应用

S. Ignat'ev, Z. Tret'yakova, M. Voronina
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引用次数: 3

摘要

这项研究的相关性是由缺乏严肃的研究、基于科学的、经过测试和验证的项目和培训材料决定的,这些材料与增强现实(AR)技术的使用有关,当学生接受工程和计算机图形学(ECG)教育时。这项研究的目的是在一年级学生的项目活动中引入ar技术。这项研究是在圣彼得堡矿业大学的基础上进行的,48名土木工程学院的一年级学生参加了这项项目活动,他们正在攻读“独特建筑和结构的建造”专业学位。学生的项目活动结果表明,目前,ar技术不仅受到设计师和规划师的欢迎,而且受到学校教师,以及技术大学的讲师和学生的欢迎。圣彼得堡矿业大学的一个学生团队使用ar技术解决了设计问题,并创建了建筑结构的信息三维模型。现有的与学生培训相关的方法已经完成并更新为借助ar技术对学生项目活动结果进行图形化呈现的方法。通过对学生项目活动的研究,我们发现了培养新一代学生使用ar技术的迫切需要。其目的是通过学生的视角实现ar技术,并进行持续和后续的自我教育,以及教未来的设计师合理使用ar技术来解决教育和实际问题,包括工程和计算机图形学领域。研究表明,目前使用ar技术组织学生项目活动的科学学习材料不足。揭示了在ECG学科框架下,ar技术在学生项目活动中的应用需要进一步的科学研究。这些纸质材料对各个层次的讲师都很有用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Augmented Reality Technologies in Students Project Activities
This study’s relevance is determined by the absence of serious research, science-based, tested and verified programs and training materials related to the use of Augmented Reality (AR) technologies when getting students education in Engineering and Computer Graphics (ECG). The study’s aim was the introduction of AR-technologies in the project activities of first-year students. The study was conducted on the base of St. Petersburg Mining University. 48 first-year students of the Civil Engineering Faculty, pursuing a specialist's degree in “Construction of Unique Buildings and Structures”, participated in the project activity. The students' project activities results showed that at present, AR-technologies have gained popularity not only among designers and planners, but also among schoolteachers, as well as among lecturers and students of technical universities. A student team of St. Petersburg Mining University solved the design problem using AR-technology and created an informational 3-D model of the building structure. The existing methods related to students training have been completed and updated with the method of graphical presentation for the students' project activities results with the help of AR-technologies. As a result of the students’ project activities study, has been revealed the thoroughly obvious need for teaching a new generation of students to use AR-technologies. The aim is implementation of AR-technologies by students in the perspective, with continuous and subsequent self-education, as well as teaching future designers of rational use of AR-technologies to solve educational and practical problems, including areas of engineering and computer graphics. The study had showed that currently there is not enough of scientifically based learning materials for the organization of students' project activities using AR-technologies. Has been revealed the need for further scientific research in the field of AR-technologies implementation in the students’ project activities within the framework of ECG academic discipline. The paper materials can be useful for lecturers of all levels.
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