Heri Kuswanto, Rasyid Hardi Wirasasmita, Arman Hadi
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摘要

本研究旨在应用视觉听觉动觉模型(VAK)学习风格,在科学教材《动物和人类的运动器官》主题1中制作基于机器人的学习媒体。这种类型的研究使用开发(R&D)模型,使用的开发过程是敏捷开发,它包括五个阶段:需求、设计、开发、测试、部署和审查。本研究以19名MI NW No. 3, Pancor V班的学生为研究对象,了解用户的反应。本研究仅限于基于android的学习媒体产品的产品开发和可行性测试。数据收集技术包括观察、访谈和问卷调查,以及使用描述性和定性方法进行数据分析。作者的研究结果表明,开发的基于android的学习媒体获得了材料专家可行性测试的结果,结果非常可行,媒体专家可行性测试的结果非常可行,用户响应试验的结果从内容适宜性、学习质量、和媒体质量表明,基于android的学习媒体在科学学科材料《动物和人类的运动器官》主题1中应用视觉听觉动觉模型(VAK)学习风格是可行的,并且作为一种学习过程中的创新具有很高的响应
本文章由计算机程序翻译,如有差异,请以英文原文为准。
ORTUMAN: Inovasi Media Pembelajaran Berbasis Android dengan Pendekatan Visual Auditory Kinesthetic (VAK)
This study aims to produce android-based learning media in the science subject material Organs of Movement of Animals and Humans, Theme 1, by applying the Visual Auditory Kinesthetic Model (VAK) learning style. This type of research uses the Development (R&D) model, and the development procedure used is Agile development, which consists of five stages: requirements, design, development, testing, deployment, and Review. The subjects in this study were 19 students of class V, MI NW No. 3, Pancor, to find out the user's response. This research is limited to the product development and feasibility testing of Android-based learning media products. Data collection techniques include observation, interviews, and questionnaires, as well as data analysis using descriptive and qualitative methods. The results of the authors show that the developed Android-based learning media obtained the results of the material expert feasibility test with very feasible results, and the results of the media expert feasibility test were very feasible, and the results of user response trials from the aspects of content suitability, learning quality, and media quality showed that Android-based learning media in the science subject material Organs of Movement of Animals and Humans Theme 1 by applying the Visual Auditory Kinesthetic Model (VAK) learning style is feasible to use and has a high response as an innovation in the learning process
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