具有潜在投票机制的群体推荐

Lei Guo, Hongzhi Yin, Qinyong Wang, B. Cui, Zi Huang, Li-zhen Cui
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引用次数: 29

摘要

群体推荐(Group Recommendation, GR)是在线系统中为一组用户推荐相关项目/事件的任务,其主要挑战是汇总群体成员的偏好以推断群体的决策。先验组推荐方法采用预定义的静态策略进行偏好聚合。然而,这些静态策略不足以模拟一个群体的复杂决策过程,特别是对于临时形成的群体。与传统的个体推荐任务相比,GR具有很强的动态性,每个群体成员对最终群体决策的贡献可能不同。最近的研究认为,群体成员在群体决策中应该具有不均匀的权重,并试图利用标准的注意机制来汇总群体成员的偏好,但它们没有对群体成员之间的互动行为进行建模,决策过程在很大程度上未被探索。在这项工作中,我们在更一般的场景下研究了GR,即偶尔组推荐(OGR),并重点解决了偏好聚集问题和组-项目交互的数据稀疏性问题。本文提出了一种基于社会自注意的聚合策略,即群体自注意(group self-attention, GroupSA),而不是探索新的启发式的或普通的基于注意的机制。在GroupSA中,我们将群体决策过程视为多个投票过程,并开发了一个堆叠的社会自关注网络来模拟如何达成群体共识。为了克服数据稀疏性问题,我们利用相对丰富的用户-项目和用户-用户交互数据,通过两种聚合方法增强用户的表示。在训练过程中,我们进一步提出了一种联合训练方法,同时学习组项推荐任务和用户项推荐任务中的用户/项嵌入。最后,我们在两个真实世界的数据集上进行了广泛的实验。实验结果表明,与几种最先进的HR和NDCG方法相比,我们提出的GroupSA方法具有优越性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Group Recommendation with Latent Voting Mechanism
Group Recommendation (GR) is the task of suggesting relevant items/events for a group of users in online systems, whose major challenge is to aggregate the preferences of group members to infer the decision of a group. Prior group recommendation methods applied predefined static strategies for preference aggregation. However, these static strategies are insufficient to model the complicated decision making process of a group, especially for occasional groups which are formed adhoc. Compared to conventional individual recommendation task, GR is rather dynamic and each group member may contribute differently to the final group decision. Recent works argue that group members should have non-uniform weights in forming the decision of a group, and try to utilize a standard attention mechanism to aggregate the preferences of group members, but they do not model the interaction behavior among group members, and the decision making process is largely unexplored.In this work, we study GR in a more general scenario, that is Occasional Group Recommendation (OGR), and focus on solving the preference aggregation problem and the data sparsity issue of group-item interactions. Instead of exploring new heuristic or vanilla attention-based mechanism, we propose a new social self-attention based aggregation strategy by directly modeling the interactions among group members, namely Group Self-Attention (GroupSA). In GroupSA, we treat the group decision making process as multiple voting processes, and develop a stacked social self-attention network to simulate how a group consensus is reached. To overcome the data sparsity issue, we resort to the relatively abundant user-item and user-user interaction data, and enhance the representation of users by two types of aggregation methods. In the training process, we further propose a joint training method to learn the user/item embeddings in the group-item recommendation task and the user-item recommendation task simultaneously. Finally, we conduct extensive experiments on two real-world datasets. The experimental results demonstrate the superiority of our proposed GroupSA method compared to several state-of-the-art methods in terms of HR and NDCG.
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