游戏导论:关于游戏空间的特刊

IF 0.7 0 HUMANITIES, MULTIDISCIPLINARY
M. Brown, C. Lam
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引用次数: 1

摘要

本期特刊探讨了游戏和空间概念之间的交集。游戏作为一个空间的概念引发了关于边界的问题,以及游戏空间和非游戏空间之间的区别。虽然游戏空间的概念以这样或那样的方式被划定是游戏概念化中反复出现的主题,但对这个特殊问题的贡献是通过考虑这些边界的模糊性而统一的,关注这些空间重叠,延伸,可以被取代或模糊的方式。总之,这些文章对“游戏”是什么以及在不同文化实践或文本以及不同全球背景下的游戏体验提供了不同的看法。然而,他们都认为游戏不仅是一个重要的研究主题,而且是一个重要的概念,通过它我们可以理解我们如何与文本,地点和其他人互动。在接近作为游戏空间的各种例子时,本期特刊中的文章探索了作为模棱两可可能性空间的“游戏”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Introduction to playces: special issue on spaces of play
ABSTRACT This special issue explores the intersections between notions of play and space. The notion of play as a space provokes questions about boundaries, and differentiations between spaces of play and not-play. While the notion of the space of play as – in one way or another – delimited is a recurring theme in conceptualisations of play, the contributions to this special issue are united by their consideration of the ambiguities of these boundaries, attending to the ways in which such spaces overlap, extend, can be displaced, or are blurred. Together, the articles offer different takes on what ‘play’ is and the experience of playces in various cultural practices or texts, and in different global contexts. They all posit however that play is not only an important topic to study, but an important concept through which to make sense of how we engage with texts, places and others. In approaching various examples as spaces of play, the articles in this special issue explore such ‘playces’ as spaces of ambiguous possibility.
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来源期刊
Culture Theory and Critique
Culture Theory and Critique HUMANITIES, MULTIDISCIPLINARY-
CiteScore
1.20
自引率
25.00%
发文量
6
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