这是评估虚拟现实游戏的乐趣指标

A. Macvean, Mark O. Riedl
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引用次数: 5

摘要

交替现实游戏将一个虚构的世界置于现实世界之上,以便为玩家提供基于位置的互动叙事体验。在之前关于游戏流程和游戏乐趣指标的研究基础上,我们提出了一个基于经验研究所建议的能够创造有趣ARG游戏玩法的关键元素的指标。我们根据经验验证我们的指标,并指出最有可能影响游戏成功的arg关键元素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An enjoyment metric for the evaluation of alternate reality games
Alternate Reality Games layer a fictional world over the real world in order to provide players with a location-based interactive narrative experience. Building off previous work on game flow and enjoyment metrics in games, we present a metric based on the key elements that empirical studies suggest make for enjoyable ARG gameplay. We empirically validate our metric and call out key elements of ARGs that are most likely to have bearing on the success of a game.
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