通过编辑激波图识别形状

T. Sebastian, P. Klein, B. Kimia
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引用次数: 305

摘要

本文提出了一种新的识别框架,该框架基于二维形状轮廓的匹配激波图,其中两个形状之间的距离定义为使一个形状变形为另一个形状的最小作用路径的代价。三个关键思想使该框架的实现具有实际性。首先,通过定义形状上的等价类来划分形状空间,其中具有相同激波图拓扑的两个形状被认为是等价的。其次,通过将具有相同激波图转换序列的所有变形定义为等效,将变形空间离散化。激波跃迁是激波图拓扑改变的变形点。第三,我们采用图编辑距离算法在所有可能的过渡序列空间中搜索,并在多项式时间内找到全局最优序列。所提出的技术的有效性在各种视觉变换的存在,包括遮挡,衔接和变形的部分,阴影和高光,视点变化,和边界扰动被证明。索引到两个独立的大约100个形状的数据库中,结果是前三个匹配和后三个匹配的准确性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Recognition of Shapes by Editing Shock Graphs
This paper presents a novel recognition framework which is based on matching shock graphs of 2D shape outlines, where the distance between two shapes is defined to be the cost of the least action path deforming one shape to another. Three key ideas render the implementation of this framework practical. First, the shape space is partitioned by defining an equivalence class on shapes, where two shapes with the same shock graph topology are considered to be equivalent. Second, the space of deformations is discretized by defining all deformations with the same sequence of shock graph transitions as equivalent. Shock transitions are points along the deformation where the shock graph topology changes. Third, we employ a graph edit distance algorithm that searches in the space of all possible transition sequences and finds the globally optimal sequence in polynomial time. The effectiveness of the proposed technique in the presence of a variety of visual transformations including occlusion, articulation and deformation of parts, shadow and highlights, viewpoint variation, and boundary perturbations is demonstrated. Indexing into two separate databases of roughly 100 shapes results in accuracy for top three matches and for the next three matches.
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