学习Hijaiyah字母中Fisher-Yates Shuffle博弈算法的实现

Alvien Muhammad Kannabi, Norhikmah M.Kom (SCOPUS ID: 57216417658)
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引用次数: 0

摘要

2020年,印度尼西亚政府和世界卫生组织(世卫组织)宣布Covid-19病毒大流行。因此,有些活动无法在线下进行,尤其是在学习活动中。政府要求在网上或网上进行学习活动。真正需要帮助理解所提供的学习材料的儿童的数量,例如,游戏是儿童学习的媒介之一,使其在传递过程中更加有趣。目的是通过互动和有趣的游戏为幼儿提供基本的古兰经教育,并在测验功能中应用Fisher-Yates Shuffle算法,用于随机分配hijaiyah字母问题。1)利用图书馆研究收集数据,即Iqra书籍和相关研究论文。2)使用故事板进行游戏设计。3) Fisher-Yates Shuffle算法的应用。4)测试Fisher-Yates算法、黑盒和问题。从10个问题和96个受访者中得出的结果显示,89.5%的人认为hijaiyah字母游戏使用了基于android的Construct 2游戏引擎。实现Fisher-Yates Shuffle算法上的测验功能是可行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Implementation of the Fisher-Yates Shuffle Game Algorithm in Learning Hijaiyah Letters
In 2020 the Indonesian government and the world health agency (WHO) declared the Covid-19 virus a pandemic. As a result, some activities cannot be carried out offline, especially in learning activities. The government requires that learning activities be carried out online or online. The number of children who really need help to understand the learning material provided, for example, is a game which is one of the media in learning for children to make it more interesting in its delivery. With the aim of providing basic Koran education for early childhood with interactive and fun games and the application of the Fisher-Yates Shuffle algorithm in the quiz feature that is used to randomize hijaiyah letter questions. Stages of research 1). Collecting data using library studies, namely Iqra books and related research papers. 2). Game design using story board. 3). Application of the Fisher-Yates Shuffle algorithm. 4). Testing the Fisher-Yates algorithm, black box and question. The results obtained from 10 question and  96 respondents resulted in 89.5% concluding that the hijaiyah letter game uses the Android-based Construct 2 game engine. implementation of the Fisher-Yates Shuffle algorithm on the quiz feature is feasible to use.
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