虚拟世界研究中的理论和方法挑战(和机遇)

S. Castell, Nicholas Taylor, J. Jenson, M. Weiler
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引用次数: 10

摘要

本文阐述了大型多人在线游戏(mmog)研究以及更普遍的“虚拟世界”研究中存在的一系列方法论和理论挑战。批判性地审视一些本体论、认识论和伦理错误,这些错误是备受尊重、广为宣传和经常被引用的研究的特征,我们的目标是为建立更坚实的理论基础做出贡献,以支持对数字重新中介、基于mmog的工作、娱乐和社交进行更创新、更严格和更负责任的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Theoretical and methodological challenges (and opportunities) in virtual worlds research
This paper addresses a set of persistent methodological and theoretical challenges to research on Massively Multiplayer Online Games (MMOGs), and to studies of 'virtual worlds' more generally. Critically examining some of the ontological, epistemological and ethical missteps that characterize well-respected, well-publicized and oft-cited research, our goal is to contribute to building firmer theoretical foundations to support more innovative, more rigorous and more accountable studies of digitally re-mediated, MMOG-based work, play and sociality.
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