简单有效的基于实例的纹理合成,使用贴图和变形

Kan Chen, H. Johan, W. Müller-Wittig
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引用次数: 10

摘要

在计算机图形学中,纹理表示物体表面的细节外观,如颜色和图案。基于样例的纹理合成是指从一个小的样例纹理图像中构造一个更大的视觉图案。本文提出了一种简单有效的方法,可以在给定纹理的基础上,通过简单的平铺和变形,实时合成大规模纹理。与大多数现有技术不同的是,我们的方法不进行搜索操作,可以在任意给定的点上计算纹理值(随机访问)。此外,我们的方法需要很小的存储空间,仅存储一个纹理示例。该方法适用于不规则纹理和近随机纹理的合成。我们还提出了在三维网格上有效地合成和映射三维实体纹理的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Simple and efficient example-based texture synthesis using tiling and deformation
In computer graphics, textures represent the detail appearance of the surface of objects, such as colors and patterns. Example-based texture synthesis is to construct a larger visual pattern from a small example texture image. In this paper, we present a simple and efficient method which can synthesize a large scale texture in real-time based on a given example texture by simply tiling and deforming the example texture. Different from most of the existing techniques, our method does not perform search operation and it can compute texture values at any given points (random access). In addition, our method requires small storage which is only to store one example texture. Our method is suitable for synthesizing irregular and near-stochastic texture. We also propose methods to efficiently synthesize and map 3D solid textures on 3D meshes.
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