{"title":"有限状态机的层次结构在飞行模拟器飞行员交互训练中的应用","authors":"Małgorzata Bach, A. Werner, M. Mrozik, K. Cyran","doi":"10.34768/amcs-2021-0049","DOIUrl":null,"url":null,"abstract":"Abstract The paper presents the concept of a control unit, i.e., a scenario player, for interactive training pilots in flight simulators. This scenario player is modelled as a hierarchy of finite state machines. Such an approach makes it possible to separate the details of an augmented reality display device which is used in training, from the core module of the system, responsible for contextual organization of the content. Therefore, the first contribution of this paper is the mathematical model of the scenario player as a universal formulation of the self-trained control unit for interactive learning systems, which is applicable in a variety of situations not limited solely to flight simulator related procedures. The second contribution is an experimental verification achieved by extensive simulations of the model, which proves that the proposed approach is capable to properly self-organize details of the context information by tracing preferences of the end users. For that latter purpose, the original algorithm is derived from statistical analysis, including Bayesian inference. The whole approach is illustrated by a real application of training the preflight procedure for the captain of the Boeing 737 aircraft in a flight simulator.","PeriodicalId":50339,"journal":{"name":"International Journal of Applied Mathematics and Computer Science","volume":"123 1","pages":"713 - 727"},"PeriodicalIF":1.6000,"publicationDate":"2021-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"A hierarchy of finite state machines as a scenario player in interactive training of pilots in flight simulators\",\"authors\":\"Małgorzata Bach, A. Werner, M. Mrozik, K. Cyran\",\"doi\":\"10.34768/amcs-2021-0049\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract The paper presents the concept of a control unit, i.e., a scenario player, for interactive training pilots in flight simulators. This scenario player is modelled as a hierarchy of finite state machines. Such an approach makes it possible to separate the details of an augmented reality display device which is used in training, from the core module of the system, responsible for contextual organization of the content. Therefore, the first contribution of this paper is the mathematical model of the scenario player as a universal formulation of the self-trained control unit for interactive learning systems, which is applicable in a variety of situations not limited solely to flight simulator related procedures. The second contribution is an experimental verification achieved by extensive simulations of the model, which proves that the proposed approach is capable to properly self-organize details of the context information by tracing preferences of the end users. For that latter purpose, the original algorithm is derived from statistical analysis, including Bayesian inference. The whole approach is illustrated by a real application of training the preflight procedure for the captain of the Boeing 737 aircraft in a flight simulator.\",\"PeriodicalId\":50339,\"journal\":{\"name\":\"International Journal of Applied Mathematics and Computer Science\",\"volume\":\"123 1\",\"pages\":\"713 - 727\"},\"PeriodicalIF\":1.6000,\"publicationDate\":\"2021-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Applied Mathematics and Computer Science\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.34768/amcs-2021-0049\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"AUTOMATION & CONTROL SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Applied Mathematics and Computer Science","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.34768/amcs-2021-0049","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"AUTOMATION & CONTROL SYSTEMS","Score":null,"Total":0}
A hierarchy of finite state machines as a scenario player in interactive training of pilots in flight simulators
Abstract The paper presents the concept of a control unit, i.e., a scenario player, for interactive training pilots in flight simulators. This scenario player is modelled as a hierarchy of finite state machines. Such an approach makes it possible to separate the details of an augmented reality display device which is used in training, from the core module of the system, responsible for contextual organization of the content. Therefore, the first contribution of this paper is the mathematical model of the scenario player as a universal formulation of the self-trained control unit for interactive learning systems, which is applicable in a variety of situations not limited solely to flight simulator related procedures. The second contribution is an experimental verification achieved by extensive simulations of the model, which proves that the proposed approach is capable to properly self-organize details of the context information by tracing preferences of the end users. For that latter purpose, the original algorithm is derived from statistical analysis, including Bayesian inference. The whole approach is illustrated by a real application of training the preflight procedure for the captain of the Boeing 737 aircraft in a flight simulator.
期刊介绍:
The International Journal of Applied Mathematics and Computer Science is a quarterly published in Poland since 1991 by the University of Zielona Góra in partnership with De Gruyter Poland (Sciendo) and Lubuskie Scientific Society, under the auspices of the Committee on Automatic Control and Robotics of the Polish Academy of Sciences.
The journal strives to meet the demand for the presentation of interdisciplinary research in various fields related to control theory, applied mathematics, scientific computing and computer science. In particular, it publishes high quality original research results in the following areas:
-modern control theory and practice-
artificial intelligence methods and their applications-
applied mathematics and mathematical optimisation techniques-
mathematical methods in engineering, computer science, and biology.