基于增强现实的胜任力学习:高职院校计算机网络学习

R. Efendi, Gunawan Ali, Wulan Andang Purnomo, I. Iskandar, Ratih Agustin Wulandari
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引用次数: 0

摘要

本研究的动机是计算机网络主题的复杂性,教授这些主题的大量教师具有不同的背景,并且由于实验室设施有限,并非所有这些都可以直接实践,伴随着学习模式尚未以能力为基础,这也使得学习结果不理想。本研究旨在利用扩增实境组装教育软体,开发三维电脑网路学习媒体。这种类型的研究是使用ADDIE模型创建的,该模型包括分析、设计、开发、实现和评估。采用观察和访谈的收集方法。数据收集工具采用问卷调查。使用定性和定量描述性分析的数据分析技术。结果表明,经过媒体专家和材料专家团队的验证,基于能力的学习增强现实媒体是非常有效的。相比之下,学生们表现得很好,因为这种媒体使他们更容易理解材料,并激励他们去尝试和学习。结论:基于胜任力的基于学习的增强现实媒体可以用于学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Augmented Reality Based Competency Based Learning on Computer Network Learning in Vocational Education Vocational School
This research is motivated by the complexity of the subject matter of Computer Networks, the large number of teachers who teach these subjects with different backgrounds, and not all of them can be practised directly due to limited laboratory facilities, accompanied by a learning model that is not yet competency-based which also makes learning outcomes not optimal. This study aims to develop three-dimensional computer network learning media using Augmented Reality Assembly Edu software in vocational education. This type of research is created using the ADDIE model, which includes analysis, design, development, implementation, and evaluation. Collection methods using observation and interviews. The data collection instrument used a questionnaire. Data analysis techniques using qualitative and quantitative descriptive analysis. The results showed that Competency-based learning-based Augmented Reality media, validated by a team of media experts and material experts, was very valid. In contrast, students stated well because this media made it easier to understand the material and motivated them to try and learn. It was concluded that Competency-based learning-based Augmented Reality media could be used in learning.
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