数据并行体绘制为线条绘制

P. Schröder, Gordon Stoll
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引用次数: 128

摘要

本文描述了一种数据并行框架下的体射线跟踪算法。该算法在计算与体量的光线追踪相对应的路径积分时,使用画线的习惯来遍历数据集。由于平行投影的光线对应于一条在观察平面上实例化多次的单线,这种方法很适合在大规模并行计算机上实现。我们已经在Princeton Engine (PE)和Connection Machine CM2计算机上实现了该算法,并取得了良好的交互性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Data parallel volume rendering as line drawing
In this paper we describe an algorithm for volume raytracing in a data parallel framework. The algorithm uses the idiom of line drawing to traverse the data set when evaluating the path-integrals corresponding to a raytracing of the volume. Since the rays of a parallel projection correspond to a single line instanced multiple times across the viewing plane the approach lends itself well to implementation on massively parallel computers. We have implemented this algorithm on the Princeton Engine (PE) and the Connection Machine CM2 computers and achieved interactive performance.
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