基于解题的交互式多媒体的开发

N. Ratnaningsih, S. Santika, E. Hidayat, R. Nuraeni
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引用次数: 0

摘要

交互式多媒体在学习中非常重要,帮助学生学习数学,使他们能够独立学习,更容易理解和学习动机。本研究的目的是描述利用Adobe Flash CS6开发基于问题解决的交互式多媒体在学习三角函数中的应用。这项研究是在印度尼西亚进行的。采用的研究方法是研究与开发(R&D)与分析、设计、开发、实施和评估(ADDIE)模型。研究对象为数学教育专家、互动多媒体专家和6名高中生。为了检验交互式多媒体的可行性,采用内容效度、面孔效度和问卷调查的形式收集数据。内容效度衡量一个概念与课程大纲和解决问题的合适性。同时,面孔效度更倾向于衡量表现风格。对收集到的数据进行定性分析。结果表明,基于解题的adobeflash交互式多媒体适合作为数学学习中的交互式多媒体。这项研究是在Covid-19大流行时期进行的,其局限性在于没有在课堂上实施,而只是对6名学生进行了有限的试验。©2022作者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of interactive multimedia using Adobe Flash based on problem solving in trigonometry learning
Interactive multimedia is very important in learning, to help students learn mathematics so that they can learn independently, more easily understand and be motivated to learn. The purpose of this research describes the development of interactive multimedia using Adobe Flash CS6 based on problem-solving in learning trigonometry. This research was conducted in Indonesia. The research method used was the Research and Development (R&D) with the Analysis, Design, Development, Implementation and Evaluation (ADDIE) model. The research subjects were mathematics education experts, interactive multimedia experts, and 6 high school students. To test the feasibility of interactive multimedia, data were collected using the form of content validity, face validity, and questionnaires. Content validity measures the suitability of a concept with the curriculum syllabus and problem-solving. Meanwhile, face validity is more likely to measure performance style. The data collected were analyzed qualitatively. The results showed that interactive multimedia using Adobe Flash- based on problem-solving in Trigonometry learning was suitable for use as interactive multimedia in mathematics learning. The limitations of this research, which was carried out in the era of the Covid-19 pandemic, did not reach the implementation in the classroom but only limited trials with 6 students. © 2022 Author(s).
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