教育媒体作为一个问题的解决问题的学习小学学生的数学结果

Ayu Harlinda, Dwi Cahaya Nurani, Mazda Leva Okta Safitri
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引用次数: 0

摘要

本研究的目的是检验使用寓教于乐的媒体在提高学生的学习成果计算管形状的表面积在SD Negeri 02 Indralaya Utara的有效性。本研究采用一组前测后测设计的实验方法。本研究的样本为六A班,共31名学生,其中女生20名,男生11名。所使用的数据收集技术是一个测试。结果显示,在使用寓教于乐的媒体后,学习效果有显著提高。从计算结果来看,前测平均分为50分,后测平均分为80分。根据假设检验,得分zcount = -8.0864, ztabel = 1.9599,水平为0.05(5%)。这表明zcount < ztabel,这意味着H0被拒绝,H1被接受。因此,可以得出结论,在计算SD Negeri 02 Indralaya Utara的管形表面积方面,教育娱乐媒体可以提高学生的学习效果。因此,寓教于乐的媒体可以解决学生在基础教育阶段的数学学习成果问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Media Edutainment sebagai Solusi Permasalahan Hasil Belajar Matematika Siswa Sekolah Dasar
This study aims to examine the effectiveness of using edutainment media in improving student learning outcomes in calculating the surface area of tube shapes at SD Negeri 02 Indralaya Utara. This research used experimental method with One Group Pretest Posttest Design. The sample in this study was class VI A which had a total of 31 students including 20 girls and 11 boys. The data collection technique used was a test. The results showed that there was a significant increase in learning outcomes after using edutainment media. From the calculation results, the average pretest score is 50 while the average posttest score is 80. Based on the hypothesis test, the score zcount = -8.0864 while ztabel = 1.9599 with a level of 0.05 (5%). This shows that zcount < ztabel which means H0 is rejected and H1 is accepted. So it can be concluded that edutainment media can improve student learning outcomes in calculating the surface area of tube shapes at SD Negeri 02 Indralaya Utara. Therefore, edutainment media can be a solution in overcoming the problems of students' math learning outcomes at the basic education level.
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