马尼拉网吧用户的个人资料、游戏使用和游戏目的:一项探索性研究

Ana Clariza Natanauan, Jenmart Bonifacio, Mikael Manuel, R. Bringula, John Benedic R. Enriquez
{"title":"马尼拉网吧用户的个人资料、游戏使用和游戏目的:一项探索性研究","authors":"Ana Clariza Natanauan, Jenmart Bonifacio, Mikael Manuel, R. Bringula, John Benedic R. Enriquez","doi":"10.4018/ijvcsn.2013100103","DOIUrl":null,"url":null,"abstract":"This descriptive-exploratory study attempted to give the readers a portrait of cyber cafA© gamers in Manila. It determined the profile of gamers, their gaming usage, and their purposes of cyber cafA© gaming. Descriptive statistics revealed that most of the respondents were Manila settlers, students, pursuing or had obtained college degrees, male, young, Roman Catholic, single, belonged to middle-income class, and played games in cyber cafA©s in the afternoon once to twice a week. One-way chi-square showed that frequency of gaming was not equally distributed in a week and gamers showed tendency to play games in a cyber in a particular time of the day. Real-time strategy games were the most frequently played games in cyber cafA©s. To recreate, to relieve boredom, and to have fun were the top three reasons in playing games in cyber cafA©s. Conclusions and directions for future research were also presented.","PeriodicalId":90871,"journal":{"name":"International journal of virtual communities and social networking","volume":"5 1","pages":"43-58"},"PeriodicalIF":0.0000,"publicationDate":"2013-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Profile, Gaming Usage and Purposes of Gaming of Internet Café Users in Manila: An Exploratory Study\",\"authors\":\"Ana Clariza Natanauan, Jenmart Bonifacio, Mikael Manuel, R. Bringula, John Benedic R. Enriquez\",\"doi\":\"10.4018/ijvcsn.2013100103\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This descriptive-exploratory study attempted to give the readers a portrait of cyber cafA© gamers in Manila. It determined the profile of gamers, their gaming usage, and their purposes of cyber cafA© gaming. Descriptive statistics revealed that most of the respondents were Manila settlers, students, pursuing or had obtained college degrees, male, young, Roman Catholic, single, belonged to middle-income class, and played games in cyber cafA©s in the afternoon once to twice a week. One-way chi-square showed that frequency of gaming was not equally distributed in a week and gamers showed tendency to play games in a cyber in a particular time of the day. Real-time strategy games were the most frequently played games in cyber cafA©s. To recreate, to relieve boredom, and to have fun were the top three reasons in playing games in cyber cafA©s. Conclusions and directions for future research were also presented.\",\"PeriodicalId\":90871,\"journal\":{\"name\":\"International journal of virtual communities and social networking\",\"volume\":\"5 1\",\"pages\":\"43-58\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International journal of virtual communities and social networking\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.4018/ijvcsn.2013100103\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International journal of virtual communities and social networking","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4018/ijvcsn.2013100103","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5

摘要

这个描述性的探索性研究试图给读者一个在马尼拉的网络cafA©玩家的肖像。它决定了玩家的概况,他们的游戏使用情况,以及他们的网络cafA©gaming的目的。描述性统计显示,受访者多为马尼拉移民、在校学生、在读或已获得大学学位、男性、年轻、罗马天主教、单身、中等收入阶层,每周下午在网吧玩1 - 2次游戏。单向卡方分析显示,玩家在一周内玩游戏的频率并不是均匀分布的,他们倾向于在一天中的特定时间玩网络游戏。即时策略游戏是网吧最常玩的游戏©s。在网吧玩游戏的前三大原因是消遣、解闷和娱乐©s。最后提出了结论和今后的研究方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Profile, Gaming Usage and Purposes of Gaming of Internet Café Users in Manila: An Exploratory Study
This descriptive-exploratory study attempted to give the readers a portrait of cyber cafA© gamers in Manila. It determined the profile of gamers, their gaming usage, and their purposes of cyber cafA© gaming. Descriptive statistics revealed that most of the respondents were Manila settlers, students, pursuing or had obtained college degrees, male, young, Roman Catholic, single, belonged to middle-income class, and played games in cyber cafA©s in the afternoon once to twice a week. One-way chi-square showed that frequency of gaming was not equally distributed in a week and gamers showed tendency to play games in a cyber in a particular time of the day. Real-time strategy games were the most frequently played games in cyber cafA©s. To recreate, to relieve boredom, and to have fun were the top three reasons in playing games in cyber cafA©s. Conclusions and directions for future research were also presented.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信