谁购买,为什么购买?解释在线生存游戏《堡垒之夜》的iap动机

Jie Cai, D. Y. Wohn, Guo Freeman
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引用次数: 10

摘要

作为一款流行的免费多人在线生存游戏,《堡垒之夜》不仅提供了新颖的游戏机制,还允许玩家使用真钱购买特殊的游戏道具。基于对215名《堡垒之夜》玩家的在线调查,本文调查了可以用来解释谁更有可能在《堡垒之夜》中花钱的游戏内行为。具体来说,玩家在现实生活中花钱的动机被分类;研究还分析了消费金额与不同动机和行为因素之间的关系。与之前将游戏内购买与社交和任务动机联系在一起的虚拟商品文献不同,我们发现在《堡垒之夜》中进行游戏内购买的动机与其说是为了与他人同化,不如说是为了在视觉上与众不同。最后,我们讨论了大逃杀的生存类型和其他游戏启示如何解释这些发现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Who Purchases and Why?: Explaining Motivations for In-game Purchasing in the Online Survival Game Fortnite
As a popular and free-to-play multiplayer online survival game, Fortnite not only offers novel game mechanics but also allows players to purchase special in-game items using real money. Based on an online survey of 215 Fortnite players, this paper investigates in-game behaviors that can be used to explain who is more likely to spend money in Fortnite. Specifically, players' motivations to spend real-life money were categorized; how the amount of spending was correlated with different motivations and behavioral factors was also analyzed. In contrast to prior virtual goods literature that associates in-game purchasing with social and task motivations, we found that motivations to make in-game purchases in Fortnite were less about assimilating with others and more about looking visually unique from others. We conclude by discussing how the survival genre of battle royale and other game affordances may explain these findings.
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