时变数据的交互式光线追踪

E. Reinhard, C. Hansen, S. Parker
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引用次数: 17

摘要

提出了一种简单有效的时变数据集等值面射线追踪算法。每个时间步长被划分为不同的电位等面值范围。这将创建大量相对较小的文件。内核外渲染是通过读取每个时间步的相关等面文件来实现的,该文件包含其自己的空间细分以及体积数据。由于这些数据分区中的任何一个都小于一个时间步长,因此克服了I/O瓶颈。我们的方法利用现代体系结构的能力,在不受操作系统干扰的情况下将数据从磁盘上流式传输出去。此外,在可视化过程中的任何时刻,只有一小部分时间步长保存在内存中,这大大减少了所需的内部内存量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive ray tracing of time varying data
We present a simple and effective algorithm for ray tracing iso-surfaces of time varying data sets. Each time step is partitioned into separate ranges of potentional iso-surface values. This creates a large number of relatively small files. Out-of-core rendering is implemented by reading for each time step the relevant iso-surface file, which contains its own spatial subdivision as well as the volumetric data. Since any of these data partitions is smaller than a single time step, the I/O bottleneck is overcome. Our method capitalizes on the ability of modern architectures to stream data off disk without interference of the operating system. Additionally, only a fraction of a time-step is held in memory at any moment during the visualization, which significantly reduces the required amount of internal memory.
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