混合自然和结构化的音频编码的3D场景

S. Battista, G. Zoia, A. Simeonov, R. Zhou
{"title":"混合自然和结构化的音频编码的3D场景","authors":"S. Battista, G. Zoia, A. Simeonov, R. Zhou","doi":"10.1109/ICME.2002.1035829","DOIUrl":null,"url":null,"abstract":"Natural and structured audio representations can be characterized by the lack or presence of a model describing the sound, respectively; combination of the two approaches can lead to efficient and improved storage and transmission of both speech and music, mixing less efficient but general technologies with more compact and specialized models. Integration of natural audio tracks with structured sound and 3D spatial processing is a challenging effort, especially when the audio, scene requires high quality and precise synchronization with video and graphic information, as it is the case in professional multimedia and virtual reality frameworks. In this paper natural and structured sound are surveyed and a new player is presented, which supports all the mentioned technologies in a normative context.","PeriodicalId":90694,"journal":{"name":"Proceedings. IEEE International Conference on Multimedia and Expo","volume":"37 1","pages":"505-508 vol.1"},"PeriodicalIF":0.0000,"publicationDate":"2002-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Hybrid natural and structured audio coding for 3D scenes\",\"authors\":\"S. Battista, G. Zoia, A. Simeonov, R. Zhou\",\"doi\":\"10.1109/ICME.2002.1035829\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Natural and structured audio representations can be characterized by the lack or presence of a model describing the sound, respectively; combination of the two approaches can lead to efficient and improved storage and transmission of both speech and music, mixing less efficient but general technologies with more compact and specialized models. Integration of natural audio tracks with structured sound and 3D spatial processing is a challenging effort, especially when the audio, scene requires high quality and precise synchronization with video and graphic information, as it is the case in professional multimedia and virtual reality frameworks. In this paper natural and structured sound are surveyed and a new player is presented, which supports all the mentioned technologies in a normative context.\",\"PeriodicalId\":90694,\"journal\":{\"name\":\"Proceedings. IEEE International Conference on Multimedia and Expo\",\"volume\":\"37 1\",\"pages\":\"505-508 vol.1\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2002-11-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. IEEE International Conference on Multimedia and Expo\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICME.2002.1035829\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. IEEE International Conference on Multimedia and Expo","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICME.2002.1035829","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

自然和结构化的音频表示可以分别通过缺乏或存在描述声音的模型来表征;这两种方法的结合可以有效地改善语音和音乐的存储和传输,将效率较低但通用的技术与更紧凑和专门的模型混合在一起。将自然音轨与结构化声音和3D空间处理相结合是一项具有挑战性的工作,特别是当音频、场景需要与视频和图形信息进行高质量和精确的同步时,就像在专业多媒体和虚拟现实框架中一样。本文对自然声音和结构化声音进行了研究,并提出了一种新的播放器,它在规范的环境中支持所有上述技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hybrid natural and structured audio coding for 3D scenes
Natural and structured audio representations can be characterized by the lack or presence of a model describing the sound, respectively; combination of the two approaches can lead to efficient and improved storage and transmission of both speech and music, mixing less efficient but general technologies with more compact and specialized models. Integration of natural audio tracks with structured sound and 3D spatial processing is a challenging effort, especially when the audio, scene requires high quality and precise synchronization with video and graphic information, as it is the case in professional multimedia and virtual reality frameworks. In this paper natural and structured sound are surveyed and a new player is presented, which supports all the mentioned technologies in a normative context.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信