群岛动物的增强现实介绍,以增加国家对儿童的爱

Anis Susila Abadi, Pipit Febriana Dewi, B. Robi'in
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引用次数: 0

摘要

目的:制作增强现实应用程序,作为介绍印度尼西亚动物的媒介,以培养国民对儿童的爱。设计/方法/方法:AR应用程序是使用标记构建的。AR应用开发采用MDLC方法,该方法包括六个阶段,即概念、设计、材料收集、制造、测试和分发。发现/结果:本研究促成了增强现实动物识别的应用。使用92%的相似度测试来测试3D物体在动物身上的相似度的测试结果。SEQ测试的平均结果为91.18,满分为10分,因此可以得出结论,该应用程序已经满足了用户的需求。原创性/价值/艺术水平:本应用程序的开发重点是AR应用程序与印度尼西亚动物模型和这些动物的特征的解释。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Augmented Reality Introduction to Animals of the Archipelago to Grow the Nation's Love for Children
Purpose: Produce Augmented Reality applications as a medium for introducing Indonesian animals to foster the nation's love for children.Design/methodology/approach: AR applications are built using markers. AR application development uses the MDLC method, which consists of six stages, namely concept, design, material collection, manufacture, testing, and distribution.Findings/result: This research resulted in the application of Augmented Reality Animal Recognition. The results of the tests that have been carried out using the similarity test of 92% for testing the similarity of 3D objects on animals. SEQ testing with an average result of 91.18 on a scale of 10, so it can be concluded that the application has met the needs of users.Originality/value/state of the art: The development of this application focuses on AR applications with models of Indonesian animals and explanations of the characteristics of these animals.
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