Anis Susila Abadi, Pipit Febriana Dewi, B. Robi'in
{"title":"群岛动物的增强现实介绍,以增加国家对儿童的爱","authors":"Anis Susila Abadi, Pipit Febriana Dewi, B. Robi'in","doi":"10.31315/telematika.v19i3.7929","DOIUrl":null,"url":null,"abstract":"Purpose: Produce Augmented Reality applications as a medium for introducing Indonesian animals to foster the nation's love for children.Design/methodology/approach: AR applications are built using markers. AR application development uses the MDLC method, which consists of six stages, namely concept, design, material collection, manufacture, testing, and distribution.Findings/result: This research resulted in the application of Augmented Reality Animal Recognition. The results of the tests that have been carried out using the similarity test of 92% for testing the similarity of 3D objects on animals. SEQ testing with an average result of 91.18 on a scale of 10, so it can be concluded that the application has met the needs of users.Originality/value/state of the art: The development of this application focuses on AR applications with models of Indonesian animals and explanations of the characteristics of these animals.","PeriodicalId":31716,"journal":{"name":"Telematika","volume":"59 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Augmented Reality Introduction to Animals of the Archipelago to Grow the Nation's Love for Children\",\"authors\":\"Anis Susila Abadi, Pipit Febriana Dewi, B. Robi'in\",\"doi\":\"10.31315/telematika.v19i3.7929\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Purpose: Produce Augmented Reality applications as a medium for introducing Indonesian animals to foster the nation's love for children.Design/methodology/approach: AR applications are built using markers. AR application development uses the MDLC method, which consists of six stages, namely concept, design, material collection, manufacture, testing, and distribution.Findings/result: This research resulted in the application of Augmented Reality Animal Recognition. The results of the tests that have been carried out using the similarity test of 92% for testing the similarity of 3D objects on animals. SEQ testing with an average result of 91.18 on a scale of 10, so it can be concluded that the application has met the needs of users.Originality/value/state of the art: The development of this application focuses on AR applications with models of Indonesian animals and explanations of the characteristics of these animals.\",\"PeriodicalId\":31716,\"journal\":{\"name\":\"Telematika\",\"volume\":\"59 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-10-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Telematika\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.31315/telematika.v19i3.7929\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Telematika","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31315/telematika.v19i3.7929","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Augmented Reality Introduction to Animals of the Archipelago to Grow the Nation's Love for Children
Purpose: Produce Augmented Reality applications as a medium for introducing Indonesian animals to foster the nation's love for children.Design/methodology/approach: AR applications are built using markers. AR application development uses the MDLC method, which consists of six stages, namely concept, design, material collection, manufacture, testing, and distribution.Findings/result: This research resulted in the application of Augmented Reality Animal Recognition. The results of the tests that have been carried out using the similarity test of 92% for testing the similarity of 3D objects on animals. SEQ testing with an average result of 91.18 on a scale of 10, so it can be concluded that the application has met the needs of users.Originality/value/state of the art: The development of this application focuses on AR applications with models of Indonesian animals and explanations of the characteristics of these animals.