二阶动态摩擦模型与商业粘滑模型的比较

G. Rill, Matthias Schuderer
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引用次数: 2

摘要

摩擦一直是多体动力学中的一个重要问题。静摩擦模型采用适当的正则化技术,将黏着不等式和库仑方法的非光滑黏着滑移过渡转化为滑动速度的连续光滑函数。然而,规格化的摩擦力并不能长期保持粘着。这就是为什么近几十年来发展了动态摩擦模型。摩擦力不仅取决于滑动速度,而且取决于内部状态。最有名的代表可能是LuGre摩擦模型,它基于一个虚构的猪鬃,但实现了一个过于简单的近似。最近发表的二阶动态摩擦模型更准确地描述了虚拟猪鬃的动力学。它是基于一个正则化的摩擦力特性,它是连续的,平滑的,但可以保持长期粘滞,由于在正则化适当的移动。这里将其性能与不久前由商业多体软件包开发和推出的粘滑摩擦模型进行比较。通过虚拟摩擦试验台和更实际的装饰索系统得到的结果是很有希望的。因此,二阶动态摩擦模型不仅可以作为LuGre模型的替代方案,而且可以作为商业粘滑模型的替代方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Second-Order Dynamic Friction Model Compared to Commercial Stick–Slip Models
Friction has long been an important issue in multibody dynamics. Static friction models apply appropriate regularization techniques to convert the stick inequality and the non-smooth stick–slip transition of Coulomb’s approach into a continuous and smooth function of the sliding velocity. However, a regularized friction force is not able to maintain long-term stick. That is why dynamic friction models were developed in recent decades. The friction force depends herein not only on the sliding velocity but also on internal states. The probably best-known representative, the LuGre friction model, is based on a fictitious bristle but realizes a too-simple approximation. The recently published second-order dynamic friction model describes the dynamics of a fictitious bristle more accurately. It is based on a regularized friction force characteristic, which is continuous and smooth but can maintain long-term stick due to an appropriate shift in the regularization. Its performance is compared here to stick–slip friction models, developed and launched not long ago by commercial multibody software packages. The results obtained by a virtual friction test-bench and by a more practical festoon cable system are very promising. Thus, the second-order dynamic friction model may serve not only as an alternative to the LuGre model but also to commercial stick–slip models.
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