{"title":"探索电子游戏之间的关系","authors":"R. Clarke, Jin Ha Lee, Jacob Jett, S. Sacchi","doi":"10.1109/JCDL.2014.6970235","DOIUrl":null,"url":null,"abstract":"This poster explores relationships among video games in an attempt to better understand the domain of video games and interactive media as well as improve user access to games. Video games are related in complex ways that cannot be adequately represented by contemporary conceptual models like Functional Requirements for Bibliographic Records (FRBR). Relationships between game editions, series, distribution methods and additional game content all pose challenges for those seeking to describe video games in a user-centered way.","PeriodicalId":92278,"journal":{"name":"Proceedings of the ... ACM/IEEE Joint Conference on Digital Libraries. ACM/IEEE Joint Conference on Digital Libraries","volume":"36 1","pages":"481-482"},"PeriodicalIF":0.0000,"publicationDate":"2014-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Exploring relationships among video games\",\"authors\":\"R. Clarke, Jin Ha Lee, Jacob Jett, S. Sacchi\",\"doi\":\"10.1109/JCDL.2014.6970235\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This poster explores relationships among video games in an attempt to better understand the domain of video games and interactive media as well as improve user access to games. Video games are related in complex ways that cannot be adequately represented by contemporary conceptual models like Functional Requirements for Bibliographic Records (FRBR). Relationships between game editions, series, distribution methods and additional game content all pose challenges for those seeking to describe video games in a user-centered way.\",\"PeriodicalId\":92278,\"journal\":{\"name\":\"Proceedings of the ... ACM/IEEE Joint Conference on Digital Libraries. ACM/IEEE Joint Conference on Digital Libraries\",\"volume\":\"36 1\",\"pages\":\"481-482\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-09-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the ... ACM/IEEE Joint Conference on Digital Libraries. ACM/IEEE Joint Conference on Digital Libraries\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/JCDL.2014.6970235\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ... ACM/IEEE Joint Conference on Digital Libraries. ACM/IEEE Joint Conference on Digital Libraries","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/JCDL.2014.6970235","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This poster explores relationships among video games in an attempt to better understand the domain of video games and interactive media as well as improve user access to games. Video games are related in complex ways that cannot be adequately represented by contemporary conceptual models like Functional Requirements for Bibliographic Records (FRBR). Relationships between game editions, series, distribution methods and additional game content all pose challenges for those seeking to describe video games in a user-centered way.