“逃避”:设计抑郁

Doris C. Rusch
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引用次数: 14

摘要

本文描述了“逃避”的设计过程。“逃避”是一款单人游戏,旨在让抑郁症患者的朋友和亲戚了解他们所爱的人正在经历什么。这款游戏是由新加坡-麻省理工学院GAMBIT游戏实验室的9名学生在2010年夏季的9周时间里开发出来的。“逃避”旨在培养对抑郁症的宽容和理解,从而减轻照顾者的愤怒、无助、内疚和悲伤等复杂情绪。本文将重点讨论为游戏创造清晰愿景的过程,以及如何将这一愿景系统地转化为实现游戏交流目标的具体设计。“躲避”是我通过隐喻在游戏中建模抽象概念的更大研究的一部分,目的是扩大游戏的表达和体验范围。由于抑郁是一个抽象的概念,“逃避”的设计很大程度上依赖于隐喻的使用。因此,这个项目有助于理解隐喻游戏设计的系统方法。《逃避》是一款适用于PC和Mac的Flash游戏,可以从GAMBIT网站http://gambit.mit.edu/loadgame/elude.php免费下载
本文章由计算机程序翻译,如有差异,请以英文原文为准。
"Elude": designing depression
This paper describes the design process of "Elude". "Elude" is a single player game intended to inform friends and relatives of people with depression about what their loved ones are going through. It was developed at the Singapore-MIT GAMBIT Game Lab with a team of nine students over the nine week summer period of 2010. "Elude" is intended to foster tolerance and understanding for depression, thus alleviating complex feelings of anger, helplessness, guilt and sadness amongst caregivers. The paper focuses on the process of creating a clear vision for the game and how this vision was systematically translated into a concrete design that achieved the game's communicative goal. "Elude" is part of my larger research on modeling abstract concepts in games via metaphors in order to expand games' expressive and experiential scope. Since depression is an abstract concept, the design of "Elude" relied heavily on the use of metaphors. Hence, this project contributes to an understanding of a systematic approach to metaphorical game design. "Elude" is a Flash game for PC and Mac and is free to download from the GAMBIT website at: http://gambit.mit.edu/loadgame/elude.php
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