开发视听物理动画媒体,提高学生对概念的理解和创造力

IF 3.3 Q1 DEMOGRAPHY
F. Sari, Salamun Hadi Subroto, Faruq Haroky
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引用次数: 1

摘要

在这个全球化的现代时代,越来越多的技术可以作为一种便利学习过程的设施应用于教育界。应用技术可以帮助学习,远程学习可以克服距离的阻碍。远程教育还没有成为印尼大多数学校的一部分,尤其是小学。因此,有必要进一步研究制作视听动画媒体,以帮助小学生学习。这种类型的研究是一种教育研发开发研究(educational research and development),指的是ADDIE开发模式,包括五个阶段:分析、设计、开发、实施和评估。使用的数据类型是描述性定性和定量数据。数据收集的技术是使用问卷和问题。这表明使用以科学为主题的视听动画学习媒体来永久节约能源与学校教育者提供的其他媒体来提高学生的概念理解和创造力没有区别。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of Audio-Visual Physics Animation Media to Improve Students’ Understanding of Concepts and Creativity
Increasing technology in this modern era of globalization can be applied to the world of education as a facility to facilitate the learning process delivered. Applying technology can help to learn that are hampered by distance can be overcome by distance learning. Distance learning has not yet become a part of most schools in Indonesia, especially elementary schools. So, there is a need for further research to produce audio-visual animation media so that it can help to learn for elementary school students. This type of research is an educational R&D development research (Educational Research and Development) referring to the ADDIE development model, which consists of five stages: Analyze, Design, Development, Implementation, and Evaluation. The type of data used is descriptive qualitative and quantitative data. Techniques for data collection are using questionnaires and questions. This shows no difference between using audio-visual animation learning media for science-themed to permanently save energy and other media provided by educators in schools to improve students’ conceptual understanding and creativity.
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