通过基于动作的游戏进行中风治疗:一个案例研究

IF 2.5 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Gazihan Alankus, Rachel Proffitt, Caitlin L. Kelleher, J. Engsberg
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引用次数: 30

摘要

仅在美国,就有超过500万人患有由中风引起的长期运动障碍。基于视频游戏的疗法有望帮助人们恢复失去的运动范围和运动控制能力。虽然研究人员已经通过对照研究证明了基于游戏的康复的潜在效用,但相对较少的工作是探索长期家庭治疗游戏的使用。我们对一位中风后17年的62岁女性进行了为期6周的家庭研究。她每周玩5天,每天玩大约1小时的治疗游戏。在六周的时间里,她恢复了明显的运动能力,考虑到她中风后的时间,这是出乎意料的。通过观察和访谈,我们总结了长期在家使用治疗性游戏所带来的障碍和机遇。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Stroke therapy through motion-based games: a case study
In the United States alone, more than five million people are living with long term motor impairments caused by a stroke. Video game-based therapies show promise in helping people recover lost range of motion and motor control. While researchers have demonstrated the potential utility of game-based rehabilitation through controlled studies, relatively little work has explored longer-term home-based use of therapeutic games. We conducted a six-week home study with a 62 year old woman who was seventeen years post-stroke. She played therapeutic games for approximately one hour a day, five days a week. Over the six weeks, she recovered significant motor abilities, which is unexpected given the time since her stroke. Through observations and interviews, we present lessons learned about the barriers and opportunities that arise from long-term home-based use of therapeutic games.
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来源期刊
ACM Transactions on Accessible Computing
ACM Transactions on Accessible Computing COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
6.20
自引率
8.30%
发文量
43
期刊介绍: Computer and information technologies have re-designed the way modern society operates. Their widespread use poses both opportunities and challenges for people who experience various disabilities including age-related disabilities. That is, while there are new avenues to assist individuals with disabilities and provide tools and resources to alleviate the traditional barriers encountered by these individuals, in many cases the technology itself presents barriers to use. ACM Transactions on Accessible Computing (TACCESS) is a quarterly peer-reviewed journal that publishes refereed articles addressing issues of computing that seek to address barriers to access, either creating new solutions or providing for the more inclusive design of technology to provide access for individuals with diverse abilities. The journal provides a technical forum for disseminating innovative research that covers either applications of computing and information technologies to provide assistive systems or inclusive technologies for individuals with disabilities. Some examples are web accessibility for those with visual impairments and blindness as well as web search explorations for those with limited cognitive abilities, technologies to address stroke rehabilitation or dementia care, language support systems deaf signers or those with limited language abilities, and input systems for individuals with limited ability to control traditional mouse and keyboard systems. The journal is of particular interest to SIGACCESS members and delegates to its affiliated conference (i.e., ASSETS) as well as other international accessibility conferences. It serves as a forum for discussions and information exchange between researchers, clinicians, and educators; including rehabilitation personnel who administer assistive technologies; and policy makers concerned with equitable access to information technologies.
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