基于发音的儿童-机器人游戏互动促进读写能力

Samuel Spaulding, C. Breazeal
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引用次数: 2

摘要

在本文中,我们从先前的一项基于语音的游戏的研究中获得了额外的结果,该游戏通过儿童与机器人的互动来促进早期读写技能[6]。额外的数据和结果支持了我们最初的结论,即发音分析软件可以有效地促进孩子与机器人之间的语音交互。我们还包括其他发音服务的比较,一个更新版本的speech hace API和一个来自Soapbox实验室的新技术。我们总结了一些经验教训,并基于两种数据收集的结果和观察,重新设计了游戏互动版本“RhymeRacer”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pronunciation-Based Child-Robot Game Interactions to Promote Literacy Skills
In this paper we present additional results from a prior study of speech-based games to promote early literacy skills through child-robot interaction [6]. The additional data and results support our original conclusion, that pronunciation analysis software can be an effective enabler of speech child-robot interactions. We also include a comparison of other pronunciation services, an updated version of the SpeechAce API and a new technology from Soapbox Labs. We reflect on some lessons learned and introduce a redesigned version of the game interaction called ‘RhymeRacer’ based on the results and observations from both data collections.
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