用于主动噪声控制和声学均衡系统的多通道仿射和快速仿射投影算法

M. Bouchard
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引用次数: 127

摘要

在自适应信号处理领域,众所周知,仿射投影算法或其低计算量实现快速仿射投影算法可以在收敛速度和计算复杂度之间取得很好的平衡。虽然这些算法通常不能提供与递归最小二乘算法相同的收敛速度,但与随机梯度下降算法相比,它们可以提供大大提高的收敛速度,而不会增加计算负荷或递归最小二乘算法中经常发现的不稳定性。本文介绍了多通道仿射和快速仿射投影算法,用于主动噪声控制或声学均衡。多通道快速仿射投影算法先前已发表用于声学回波消除,但如本文所述,主动噪声控制或声学均衡问题是一个非常不同的问题,导致不同的结构。对新算法的计算复杂度进行了评估,并通过仿真表明,新算法不仅可以在收敛性能和计算复杂度之间提供预期的折衷,而且当非理想噪声声学植物模型用于自适应系统时,它们还可以提供最佳的收敛性能(甚至优于递归最小二乘算法)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multichannel affine and fast affine projection algorithms for active noise control and acoustic equalization systems
In the field of adaptive signal processing, it is well known that affine projection algorithms or their low-computational implementations fast affine projection algorithms can produce a good tradeoff between convergence speed and computational complexity. Although these algorithms typically do not provide the same convergence speed as recursive-least-squares algorithms, they can provide a much improved convergence speed compared to stochastic gradient descent algorithms, without the high increase of the computational load or the instability often found in recursive-least-squares algorithms. In this paper, multichannel affine and fast affine projection algorithms are introduced for active noise control or acoustic equalization. Multichannel fast affine projection algorithms have been previously published for acoustic echo cancellation, but the problem of active noise control or acoustic equalization is a very different one, leading to different structures, as explained in the paper. The computational complexity of the new algorithms is evaluated, and it is shown through simulations that not only can the new algorithms provide the expected tradeoff between convergence performance and computational complexity, they can also provide the best convergence performance (even over recursive-least-squares algorithms) when nonideal noisy acoustic plant models are used in the adaptive systems.
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