用于多色表面的彩色光度立体

Robert Anderson, B. Stenger, R. Cipolla
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引用次数: 43

摘要

我们提出了一种多光谱光度立体方法来捕捉变形表面的几何形状。一种新的光度校准技术允许校准包含多个分段恒定色度的场景。该方法估计每像素的光度属性,然后使用基于ransac的方法估计场景中的主色度。开发了连接表面法线,图像强度和光度属性的似然项,它允许估计场景中存在的色度数量,并将其框架为模型估计问题。应用贝叶斯信息准则自动估计校准过程中存在的色度数。双摄像头立体系统提供低分辨率几何,允许在分割新图像到恒定色度的区域使用的可能性项。这种分割是在马尔科夫随机场框架中进行的,并允许在每个像素上使用正确的光度属性来估计密集的法线贴图。结果显示了几个具有挑战性的现实世界序列,展示了仅使用两个摄像头和三个光源的最先进的结果。对合成的地面真值数据进行定量评价。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Color photometric stereo for multicolored surfaces
We present a multispectral photometric stereo method for capturing geometry of deforming surfaces. A novel photometric calibration technique allows calibration of scenes containing multiple piecewise constant chromaticities. This method estimates per-pixel photometric properties, then uses a RANSAC-based approach to estimate the dominant chromaticities in the scene. A likelihood term is developed linking surface normal, image intensity and photometric properties, which allows estimating the number of chromaticities present in a scene to be framed as a model estimation problem. The Bayesian Information Criterion is applied to automatically estimate the number of chromaticities present during calibration. A two-camera stereo system provides low resolution geometry, allowing the likelihood term to be used in segmenting new images into regions of constant chromaticity. This segmentation is carried out in a Markov Random Field framework and allows the correct photometric properties to be used at each pixel to estimate a dense normal map. Results are shown on several challenging real-world sequences, demonstrating state-of-the-art results using only two cameras and three light sources. Quantitative evaluation is provided against synthetic ground truth data.
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