数字电影制作中的分布式创意认知

N. Davis, Boyang Albert Li, Brian O'Neill, Mark O. Riedl, Michael Nitsche
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引用次数: 16

摘要

本文报告了一项实证研究,使用扎根理论的方法来调查机械姬电影制片人的创作实践。Machinima是一种新的数字电影制作技术,它使用3D图形和视频游戏引擎的实时渲染能力来制作电影。与传统电影制作的做法不同,我们发现Machinima的电影人会实时探索和评估创意。这些电影人产生模糊和不明确的心理图像,然后使用游戏引擎的实时渲染功能对其进行探索和完善。游戏引擎帮助电影制作人填补不确定的细节,这允许创造性的探索场景通过好玩的实验参数,如摄像机的角度和位置,灯光,和角色的位置。创造性探索在人类用户和Machinima工具之间分配评估的认知任务,通过探索可能的场景配置来进行评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Distributed creative cognition in digital filmmaking
This paper reports on an empirical study that uses a Grounded Theory approach to investigate the creative practices of Machinima filmmakers. Machinima is a new digital film production technique that uses the 3D graphics and real time rendering capability of video game engines to create films. In contrast to practices used in traditional film production, we've found that Machinima filmmakers explore and evaluate ideas in real time. These filmmakers generate vague and underspecified mental images, which are then explored and refined using the real time rendering capabilities of game engines. The game engine assists the filmmaker to fill in indeterminate details, which allows creative exploration of scenes through playfully experimenting with parameters such as camera angle and position, lighting, and character position. Creative exploration distributes the cognitive task of evaluation between the human user and the Machinima tool to enable evaluation through exploring possible scene configurations.
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