一种整合主动教学法于小学Scratch教学的方案建议

Mohamed Chekour, Yassine Zaoui Seghroucheni, Amina Aboulkacem, Moulay Mustapha Hafid
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引用次数: 0

摘要

在数字时代,人们的联系越来越紧密,在日常生活中经常使用技术。小学生也不例外。他们对数字世界表现出极大的兴趣,尤其是对游戏。Scratch让这些学生有机会创造自己的游戏,而不是成为这些程序的被动消费者。而且,它是一种允许发展计算思维的软件。因此,使用Scratch学习编程可以让学生成为学习中的演员,从而提高他们解决问题的能力。这项工作的目的是提出一个教学方案,以主动的教学方法为基础,将学习者置于教学过程的中心,向小学生教授Scratch。一旦遇到问题,学生们就会提出解决方案。Scratch提供了验证所建议的解决方案的准确性的机会。因此,学生们试图找出错误的来源,并纠正他们的程序的指令。全班以三人为一组,采用“试错法”评估提出的解决方案,直到获得期望的结果。因此,在这项工作中提出的方案结合了积极的教学方法,同时考虑到所教授科目的性质。事实上,它的目的是让学生充分参与他们的学习与“试错”的方法,并在一个激励和合作的环境中发展他们的调查和解决问题的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Proposal of a Scenario to Integrate Active Pedagogical Approaches to Teach Scratch in Primary School
In the digital age, people are increasingly connected and frequently use technology in their daily lives. Elementary school students are no exception. They show a great interest in the digital world and especially in games. Scratch gives these students the opportunity to create their own games instead of being passive consumers of these programs. Also, it is a software that allows the development of computational thinking. Thus, to learn programming using Scratch allows students to be actors in their learning which increases their capacity to solve problems. The objective of this work is to propose a pedagogical scenario to teach Scratch to primary school students based on active pedagogical approaches that put the learner at the centre of the teaching-learning process. Once challenged by a problem, students propose solutions. Scratch gives the opportunity to verify the accuracy of the proposed solutions. Accordingly, students try to detect the source of the error and rectify the instructions of their programs. The class, grouped in trios, evaluates the proposed solutions by adopting the "trial and error" method until the desired result is obtained. Therefore, the scenario proposed in this work combines active pedagogical approaches while taking into consideration the nature of the subject taught. Indeed, it aims to make the students fully involved in their learning with the "trial and error" method and to develop their capacities of investigation and problem-solving in a motivating and collaborative environment.
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